... Zwerkules, I tried! I tried really hard and failed! I'm just too unexperienced with applying textures via gmax. Sorry. I hopefully will, one day, work myself into that!
Stranded again, I took up your idea to check out the working staright roads and ended up with copying them into the model and now, they actually line up perfectly (except a tiny little gap/line between this and the next tile - barely noticable, so I won't bother with it).
As it is with my luck, this road-plane doesn't have enough faces! I adjusted the verts according to the structure of the ground and ended up missing 2 rows of faces. This leads to a smearing effect:
(I know, it's not perfectly adopted to the terrain in the lower part, put that is something I actually manage to fix.
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Here, in red, the place, where I would need more faces:
Again, Im lacking the experience to devide those faces (I did several attempts, but it wouldn't really work out).
So, my question is: Is there a simple way to add/devide those marked red faces, so they have in the end the same numbers of rows as the one in the background (which is the terrain-plane - ATM, I do have 8 rows and I need 10)?
... or if it's not that easy, maybe one of you experienced modellers can do it for me (I bet, it only takes a few minutes for you people...)?
Modifié par TheOneBlackRider, 18 avril 2012 - 10:02 .