Author Topic: NWN 1 Improved Graphics?  (Read 1497 times)

Legacy_SHOVA

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NWN 1 Improved Graphics?
« Reply #15 on: April 03, 2012, 09:28:44 pm »


               Web makes some valid points about Q being a bit labor intensive to add to other hak sets, However, because he doesn't use Q, he has lost out on some great content. I use Q, and I added to Q, for the same reason I add to other hak sets when I build, no hak set is perfect. Q offers a better base set than the CEP2 in my opinion, however I also add the CEP1 placeables to it. For the most part, Q plays nicely with others. Sometimes problems do happen when combining the Q shields, Rings, amulets, with the other ones, But that is a small problem to deal with, for me, I just use the Q models for those things.

However you like to play NWN, there is another 1000 ways to change it, what a great game we have, thanks Bio!
               
               

               
            

Legacy_D3rk01

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NWN 1 Improved Graphics?
« Reply #16 on: April 03, 2012, 09:37:42 pm »


               Ok... so I was just playing with NWNCQ and it replaces a lot of the textures and looks good. I DON'T have any other haks installed... so could I just overlay Q on top and call it a day and get the most out of both?
               
               

               
            

Legacy_SHOVA

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NWN 1 Improved Graphics?
« Reply #17 on: April 03, 2012, 09:42:39 pm »


               Q and nwncq work together rather well, nwncq has some walkmesh issues, (in the crypt tileset) in some of the files (I switched to the addons and the issues went away) nwncq should go above Q in the hak list.
               
               

               
            

Legacy_D3rk01

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NWN 1 Improved Graphics?
« Reply #18 on: April 03, 2012, 10:04:58 pm »


               Where would I see the hak list?

Right now I just put everything in my override folder and seems to be working fine.

It really looks much better than original!
               
               

               
            

Legacy_Vipre

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NWN 1 Improved Graphics?
« Reply #19 on: April 03, 2012, 11:33:33 pm »


               

D3rk01 wrote...

Where would I see the hak list?

Right now I just put everything in my override folder and seems to be working fine.

It really looks much better than original!


You'd need to open the campaign modules in the editor to see and change that list.

However if you've installed NWNCQ_override_extended_by_chico400.rar
(I'm assuming you did) you don't need to  worry about that just install Q and they should play nice.

Don't forget the Q Campigns though.
               
               

               


                     Modifié par Vipre, 03 avril 2012 - 10:37 .
                     
                  


            

Legacy_D3rk01

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NWN 1 Improved Graphics?
« Reply #20 on: April 03, 2012, 11:37:10 pm »


               That's what I did. Thanks! x-D
               
               

               
            

Legacy_henesua

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NWN 1 Improved Graphics?
« Reply #21 on: April 04, 2012, 01:34:20 am »


               

_six wrote...
Another question is if you're looking to just improve the look of existing work or start something new. Not that I can speak unbiasedly, but I think if you've got a new project on the cards I would say go for Q as a base. But if you're looking at updating existing content, especially if it's already got a base as massive and cumbersome to work around as CEP, don't look at Q. So I feel your pain, WebShaman, as Q was never designed to add seamlessly into modules that were already long-standing.


I've done both with Project Q. I don't see the big deal. I had never touched CC in NWN before. Never modded NWN before. Amd I was able to do it. The project that I added Project Q to was a veritable mess of HAKs. These were haks for a PW that had been around under active development and play from the beginning of NWN to two years ago. And I despite being a total NEWB pulled it off l. Took me a couple months integrating almost all of project Q into it. I didn't do the shields, and I didn't add the animations/phenos to existing clothes but everything else was integrated. If I can do it, I don't see why others couldn't.

Project Q has also worked very well for Arnheim which was built new from the ground up using Q as a base. I don't have many screenshots, but I must say that using some of the new tilesets with Q makes the game look brand new.
               
               

               
            

Legacy_Mecheon

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NWN 1 Improved Graphics?
« Reply #22 on: April 04, 2012, 11:53:07 am »


               The only big issue with merging Q with anything lies in shields and weapons

Mainly, Q implements a new system that allows you to have more shield customisation. However, by default, NWN shields use the basic system, and just about every single custom shield made also uses that. So if you were, say, converting CEP to use Q, you'd need to convert every single shield over to the new system. A big task

Creatures, tilesets, loadscreens, clothing, all that though? No problem. Just with shields


And, well, phenotypes, but that's an easy mass rename to get a lot of it sorted
               
               

               
            

Legacy_Urk

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« Reply #23 on: April 07, 2012, 04:33:46 am »


               I'm pretty sure the folks at Q have issues with people bundling their work into other hak sets. Make sure you contact them before you do any real work on it for any reason other than personal use.
               
               

               
            

Legacy__six

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« Reply #24 on: April 07, 2012, 07:27:08 am »


               

Urk wrote...

I'm pretty sure the folks at Q have issues with people bundling their work into other hak sets. Make sure you contact them before you do any real work on it for any reason other than personal use.


If you're putting something together for your PW or module I wouldn't worry too much (although if you're repackaging all of Q when all you really want is to rearrange the 2das... Well that's stupid, frankly, but it's your right to be stupid). Now if someone were to pack Q up with other stuff and release it as a standalone package, that'd be a bit offensive. But we're still not about to come around and slap yo ass up, largely 'cos of the transport fare.

Tho you will probably have to listen to everyone else's version of what goes on in Q, which may be cause for headaches.

Ugh... Why does mentioning Q in a thread automatically make it a thread about Q? Rhetorical question.
               
               

               


                     Modifié par _six, 07 avril 2012 - 08:18 .
                     
                  


            

Legacy_henesua

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NWN 1 Improved Graphics?
« Reply #25 on: April 07, 2012, 04:52:08 pm »


               

_six wrote...
Ugh... Why does mentioning Q in a thread automatically make it a thread about Q? Rhetorical question.


Gravitas
               
               

               
            

Legacy_Rolo Kipp

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« Reply #26 on: April 07, 2012, 05:46:44 pm »


               <bending a knee...>

Noblesse Oblige might be more accurate ;-)

<...to reach a coin someone "dropped">
               
               

               
            

Legacy_WebShaman

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« Reply #27 on: April 09, 2012, 09:35:34 pm »


               I want to take a quick bit of your time here, to address what _six posted :

Specifically, that those pics are NOT from my own, built areas - rather, those are pre-existing mods, that have been enhanced through NWNCQ (and other override sources).  This cannot be done with Project Q haks, btw - rather, one would have to rebuild such mods with Project Q haks, and that takes ALOT of work.

This is the major difference that I have been referring to here - of course there is CC out there where one can build some very incredible eye candy with - no doubt about it.  But it does not improve on existing mods!.  This has been my "quest for fire" so to speak - to make NWN better, visually, for every available mod, without having to basically redo it by hand.  In other words, to allow the Player to have a say about how he/she wants to visually play, separate from other types of constraints.

Also, in that comparison, compare the characters themselves (this is a big pet peeve of mine - for these are what one will be seeing the most).  I absolutely love CC that allows me to tailor my party (I use the OHS here) to my liking, as I see fit.
               
               

               


                     Modifié par WebShaman, 09 avril 2012 - 08:37 .
                     
                  


            

Legacy__six

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« Reply #28 on: April 10, 2012, 01:35:59 am »


               

WebShaman wrote...

This cannot be done with Project Q haks, btw - rather, one would have to rebuild such mods with Project Q haks, and that takes ALOT of work.


Which was my point. However I was surprised to see (well, actually I wasn't since I know some of them) there are people in the community who disagree with both of us and think its worth the effort.

So one for the strokes-folks continuum.

Tho of course you do get the majority of the previously mentioned creature appearance overrides as part of Q, plus a bunch more that haven't been released outside (like the all-new harpy). So adding Q to a vanilla module in addition to, say, NWNCQ is still not a bad plan. Even if the orcs are... Well... Yes.
               
               

               


                     Modifié par _six, 10 avril 2012 - 12:42 .
                     
                  


            

Legacy_Master Jax

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NWN 1 Improved Graphics?
« Reply #29 on: April 10, 2012, 08:46:26 am »


               I actually have shared Webshaman's concerns, and voiced them for years. As much as one loves packs like Q or other works, those are never meant to be override older mods, which number in the thousands or maybe even more... If one wants to actually make all of those better by default, without rebuilding the modules themselves, one has to do a lot of customization. The best way to go is always the hardest in this matter, however, I was once a newbie to customization myself, so I can understand how one would want a simple plug-and-play solution.
               
               

               


                     Modifié par Master Jax, 10 avril 2012 - 07:47 .