Author Topic: NWN 1 Improved Graphics?  (Read 1499 times)

Legacy_D3rk01

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NWN 1 Improved Graphics?
« on: April 03, 2012, 08:36:37 am »


               Hello! So I loved playing NWN when it first came out... played it to death! So recently I saw NWN1 and NWN2 on sale and had to get it.

I'm loving the game so far and would like to play through the official campaigns before I move to all of the mods available. I understand that custom content has improved textures and graphics. What I was wondering, is if there is any texture or model replacement packs for the original stuff?  

The game looks great for it's age, but it definetly shows.

Thanks for any assistance anyone can provide! '<img'>
               
               

               
            

Legacy_SuperFly_2000

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NWN 1 Improved Graphics?
« Reply #1 on: April 03, 2012, 08:49:53 am »


               I think you should take a look in this thread:

http://social.biowar...9/index/3275241

Especially NWNCQ which works like an "override" to most graphical content.

Personally I wouldn't use almost any overrides though. I think the game looks good as it is hehe...

By the way...ever tried roleplaying multiplayer servers? This is where the game really shines if you ask me...also some of them are using a lot of new content if you can bare with downloading the extra files needed....(worth wile usually).

Good luck anyway..and welcome back!
               
               

               
            

Legacy_D3rk01

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NWN 1 Improved Graphics?
« Reply #2 on: April 03, 2012, 10:05:16 am »


               I never got into mp back in the day... I definetly will give it shot now though. I tried playing NWN2 for a little while and it's just so much more detailed! I was kinda wanting to have it look similar to that.

I remember my GF3 ti200 with 64megs of vid ram struggling to keep 50fps back in the day! I'm so happy to have gotten back into the game, even if it took me HOURS to get it working again.

Thanks for the info!
               
               

               
            

Legacy_D3rk01

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NWN 1 Improved Graphics?
« Reply #3 on: April 03, 2012, 12:14:06 pm »


               OK... so just to understand this further... I never got into the mods when it originally came out. I believe that the expansions weren't even out when I stopped playing.

So! Is there anything that will mod the official campaigns? I'm looking at the link you provided, but it seems like all the items are assets to be used in custom modules. So they would not affect the official campaigns correct?
               
               

               
            

Legacy_ehye_khandee

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NWN 1 Improved Graphics?
« Reply #4 on: April 03, 2012, 01:09:27 pm »


               I believe NWNCQ does that, it modifies graphic output iirc. Google it and have a look.

Be well. Game on!
GM_ODA
http://playnwn.com
               
               

               
            

Legacy_WebShaman

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NWN 1 Improved Graphics?
« Reply #5 on: April 03, 2012, 02:41:50 pm »


               How about this?

http://social.biowar...9/index/7821090

That is how my NWN game looks...
               
               

               
            

Legacy_Vipre

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NWN 1 Improved Graphics?
« Reply #6 on: April 03, 2012, 03:07:50 pm »


               

D3rk01 wrote...

So! Is there anything that will mod the official campaigns?

"is if there is any texture or model replacement packs for the original stuff?"


Project Q is what I use for what you're asking about.

Q Campaigns

You download both the haks, tlk and the Campaigns (which just add the hak names to the original mods) and play. Looks great.
               
               

               


                     Modifié par Vipre, 03 avril 2012 - 02:09 .
                     
                  


            

Legacy_Zwerkules

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NWN 1 Improved Graphics?
« Reply #7 on: April 03, 2012, 03:33:13 pm »


               I recommend Cervantes' creature override. It doesn't override all creatures but those most commonly used, especially the orcs which look really bad and almost comic in the OC.

It contains:
Ghouls by Lord of Worms & Sixesthrice
Skeletons by Sixesthrice
Zombies by Lord of Worms & Diademus
Liches by Sixesthrice
Vampires by Sixesthrice
Mohrg by Lord of Worms
Goblins by Lord of Worms/EvilAsmo & SebastianCain
Hill Giant by Bloodmonkey
Ettin by Ziroc
Erinyes by Magma
Chicken by Ancarion
Stirge by Lathspell
Ogres by DLA
Ancient Dragons by Hardpoints
Trolls by Diademus
Troll by Mr. Furious
Manticore by Bat in the Hat
Imps by Sixesthrice & Adinz
Mindflayer Venerator by CODI
Ulitharid by CODI
Werewolf by Lord of Worms
Orcs by Lord of Worms & Diademus
Mummies by Sixesthrice
Demilich by Sixesthrice
Doom Knights by Sixesthrice
Wight by Sixesthrice & Lord of Worms

Cervantes' creature override

A lot of those are in project Q, too, but you'll probably have to add project Q haks to the OC mods to make use of them.
               
               

               


                     Modifié par Zwerkules, 03 avril 2012 - 02:39 .
                     
                  


            

Legacy_Vipre

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NWN 1 Improved Graphics?
« Reply #8 on: April 03, 2012, 03:46:23 pm »


               "you'll probably have to add project Q haks to the OC mods to make use of them."

Done long ago in the "Q Campaigns" link above.
               
               

               
            

Legacy_D3rk01

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NWN 1 Improved Graphics?
« Reply #9 on: April 03, 2012, 07:10:26 pm »


               Wow thanks for the replies! So how do I go about installing the Q Campaigns? I don't see any instructions on there. I dl'd NWNCQ and that seems pretty straight forward as just putting it in my overrides folder... Would they work with the Q campaigns?

Edit: Same for the creatures overhaul... i don't understand what it means "this one on top of the other"...?
               
               

               


                     Modifié par D3rk01, 03 avril 2012 - 06:11 .
                     
                  


            

Legacy_The Amethyst Dragon

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NWN 1 Improved Graphics?
« Reply #10 on: April 03, 2012, 08:46:41 pm »


               While not yet completed, parts of my Reforged project are available to override the old NWN weapon models and textures.  Used in the override folder, it replaces the models of the default weapons with newer, higher poly ones (with new textures and icons), and should work without any problems while playing any module/PW.
               
               

               
            

Legacy_Zwerkules

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NWN 1 Improved Graphics?
« Reply #11 on: April 03, 2012, 08:48:19 pm »


               Haks override files in the override folder, so the Q campaigns will override NWNCQ if Project Q's tileset haks are added to the mods.
So if the Q tilesets are added to the OC modules, you'll lose some of the changes NWNCQ made to tilesets like the mines and the city tileset.
Personally I'd still use Q campaigns. It is certainly worth losing some of the NWNCQ tilesets.

If you want to use the creatures overhaul for the OC instead of just adding it to a module, you will need the override version. There are three files there that have to be unpacked to your override folder. The 'this one on top of the other' is only for the haks added to a module.
Download the last three files and unpack them to your Neverwinter Nights override folder.
               
               

               


                     Modifié par Zwerkules, 03 avril 2012 - 07:50 .
                     
                  


            

Legacy_henesua

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NWN 1 Improved Graphics?
« Reply #12 on: April 03, 2012, 08:59:30 pm »


               As soon as someone makes a moule that uses Zwerkules medieval city tileset... you'll want to play that.

Arnheim - a multiplayer mod I am running events in lately - is using Six's wildlands and wildwoods extensively. It made a huge difference to the game. The first question from most players was... this is NWN?
               
               

               
            

Legacy_WebShaman

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NWN 1 Improved Graphics?
« Reply #13 on: April 03, 2012, 09:03:38 pm »


               I personally do not use nor do I recommend the Q haks if you are trying to reach the level of graphics that I have demonstrated in my link (those that I play with).

Nothing against Q here - but it doesn't play nice with other, equally good graphical enhancements to NWN, so I just don't use it or recommend it due to this.  It is much easier to merge CEP material with other available graphical enhancements IMHE (in my humble experience).

Q has some great material, no doubt about it.  But it is pretty much stand-alone, unless one is willing to do ALOT of work...bleh.

I did invest alot of time and effort to merge all my material with some Project Q stuff, but it was just too much work, and the results were not as good as those I now have, unfortunately.

YMMV.
               
               

               


                     Modifié par WebShaman, 03 avril 2012 - 08:05 .
                     
                  


            

Legacy__six

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NWN 1 Improved Graphics?
« Reply #14 on: April 03, 2012, 09:17:03 pm »


               And in good fun *cough* '<img'>

...that's why your interiors, WebShaman, look like this:

'Posted

whilst mine look like:

'Posted

'<img'> But to hedge that, and avoid sounding like as much of an arse: if modding NWN has taught me anything its that no matter how empirical you may believe your notions of 'better' and 'worse' looking to be, there's always people who will believe the complete opposite. If you go off vault ratings and download counts, most people prefer  image 1, which is completely fair enough.

So my advice is to go have a look around this site and more importantly nwvault for yourself, if you want to improve the look of the game, 'cos everyone's views on what constitutes 'improves' around here are highly divergent. To that end of random bursts of controversy-skirting honesty, personally I very much dislike the look of NWNCQ. That doesn't mean its bad, just that I don't appreciate it.

Another question is if you're looking to just improve the look of existing work or start something new. Not that I can speak unbiasedly, but I think if you've got a new project on the cards I would say go for Q as a base. But if you're looking at updating existing content, especially if it's already got a base as massive and cumbersome to work around as CEP, don't look at Q. So I feel your pain, WebShaman, as Q was never designed to add seamlessly into modules that were already long-standing.

Oh and get amethystdragon's weapons whatever you should choose. No questions ':wizard:' (cue hypocrasy on my part)
               
               

               


                     Modifié par _six, 03 avril 2012 - 08:27 .