Author Topic: April 2012 Custom Content Challenge: Folk Tales & Myths  (Read 734 times)

Legacy_Birdman076

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April 2012 Custom Content Challenge: Folk Tales & Myths
« Reply #30 on: April 10, 2012, 12:15:21 am »


               I always thought it was more stork like myself? BTW, there is a quasi Baba Yaga's Hut in NWN in the Mines and Caverns Tileset Platform 4 1x2 see pic 3. '<img'>


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                     Modifié par Birdman076, 09 avril 2012 - 11:35 .
                     
                  


            

Legacy_Jenna WSI

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April 2012 Custom Content Challenge: Folk Tales & Myths
« Reply #31 on: April 10, 2012, 03:42:49 am »


               That hut is impressive! Agreed on the third version being the best.
               
               

               
            

Legacy_Rolo Kipp

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April 2012 Custom Content Challenge: Folk Tales & Myths
« Reply #32 on: April 10, 2012, 02:59:17 pm »


               <juggling...>

@ Birdman: I like that first pic quite a bit. Especially the wild careening motion implied and that well defined wrist/talon curl.

However, the hut is already 5 meters tall. Cestus *will* stretch the shins a bit and exaggerate the wrist. That will bring the total height to 6 meters. Which is just barely plausible in game. :-P We don't want PCs attacking it's shins and we want the knockdown/gore anims to be... er, not absurd :-/

Also, this will most often be used in a creepy forest setting. I'll be giving the creature a perspace of 2 meters which will give it some pathing problems, but allow PCs to dodge between trees, etc. Giving it too large a perspace would trap it like a fly in the forest. Giving it too small a perspace means really nasty clipping as it moves *through* trees... Tradeoffs.

@ Jenna: Hah! You aint seen nuthin' yet ;-) That's a total mockup. This baby's gonna have all *kinds* of detail, including a couple custom emitters ;-) Though I imagine most of Cestus' time will be spent on the skinmesh legs and bird-like animations. Primary attacks will be "Stomp" and "Gore" (which implies pointy bits, don't it? ;-)

<...eggs>
               
               

               
            

Legacy_Leurnid

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April 2012 Custom Content Challenge: Folk Tales & Myths
« Reply #33 on: April 12, 2012, 08:25:12 am »


               It's been a while since I read Russian Folktales, but as I recall, the hut stood so tall that a man could not enter while it was standing; it could only be entered when the hut 'roosted' down.
               
               

               
            

Legacy_gutwrench66kg

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April 2012 Custom Content Challenge: Folk Tales & Myths
« Reply #34 on: April 12, 2012, 09:09:02 am »


               The hut has to sit.. and for those that grew up on the Quest for Glory PC game series (or "Hero's Quest" before it was renamed)  You had to know the secret phrase "Hut of brown, Now sit down!"
               
               

               
            

Legacy_Rolo Kipp

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April 2012 Custom Content Challenge: Folk Tales & Myths
« Reply #35 on: April 12, 2012, 05:24:17 pm »


                <looking up...>

The hut will have a "roosting" anim and I'm going to try to blend it into a placeable version of the same hut that will be "useable" however you wish to script to it.

And it is definitely too tall to enter while standing. Not to mention rather wild <not to say *mean*>... 
And there is also a part of the folklore that says the door appears on the wrong side unless the hero knows how to find it...

In this case, the door is a "back door" ;-P This makes entry quite difficult while the thing is mobile and may explain some of it's unwillingness to allow entry...

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Not that I ever commit visual puns or anything...

<...sitting down> 
               
               

               
            

Legacy_Jenna WSI

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April 2012 Custom Content Challenge: Folk Tales & Myths
« Reply #36 on: April 13, 2012, 05:42:31 am »


               Very cool.. also thanks for thinking of the forest pathing issues, because the current baba yaga quest I had been working on was in a forest already.
               
               

               
            

Legacy_The Amethyst Dragon

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April 2012 Custom Content Challenge: Folk Tales & Myths
« Reply #37 on: April 20, 2012, 12:53:51 am »


               So, how are folks coming on your entries?

I finally decided that I'm going to be making a four smaller models (and possibly prefabs) based on mythological objects.

Dyrnwyn - an ancient british/welsh sword with a white hilt that blazes with fire in the hands of a "worthy or well-born man".  I'm going to make a model, then a prefab with a script that when equipped by a lawful good creature gains the fire VFX.
model + script + blueprint

Gáe Bulg - a deadly spear with seven points, each with seven barbs
model

Ruyi Jingu Bang - a black metal staff with a gold band at each end, it's the weapon of the mythological Monkey King.  It can change size, so this one will need a script, multiple blueprints, and multiple models (quarterstaff, club, placeable).
models + script + blueprints

Golden Apple - a shiny metallic placeable and a miscellaneous inventory item (so one can "pick up" the placeable via scripting and take it.
model + script
               
               

               
            

Legacy_The Amethyst Dragon

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April 2012 Custom Content Challenge: Folk Tales & Myths
« Reply #38 on: April 22, 2012, 12:34:57 am »


               Model and graphic work done (icons and portraits).  Now onto blueprints and scripting.

All of the weapon models are the same part numbers (part 9, color 1).  The visible pieces are the "top" part, while the "middle" and "bottom" are blank models (because the custom models likely wouldn't mesh well with existing weapon parts).

Here's a look at most of the work...

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Legacy_Rolo Kipp

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April 2012 Custom Content Challenge: Folk Tales & Myths
« Reply #39 on: April 22, 2012, 02:07:19 am »


               <missing alakazaam...>

The Monkey King was always my favorite. Love the Bang :-)

And I've always wanted to give celtic mythos more air-time, particularly Cu Chulain, his spear and the Irish Wolfhound. *sigh* someday :-)

Very cool stuff, as always, Lord Dragon.

<...like crazy>
               
               

               
            

Legacy_Builder__Anthony

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April 2012 Custom Content Challenge: Folk Tales & Myths
« Reply #40 on: April 22, 2012, 07:10:53 am »


               nice work there on the new polearm.seems nwn is shrinking so much........kind of miss the good old days when things were hopen in the forums.still a place i often vist though.do you keep in touch with some of the members that left?
               
               

               
            

Legacy_The Amethyst Dragon

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April 2012 Custom Content Challenge: Folk Tales & Myths
« Reply #41 on: April 22, 2012, 08:04:16 am »


               That spear is a graphics-hefty weapon, so I would try to avoid having more than one or two on-screen at the same time.  The model itself is 324 kb (compiled), and I had to turn off shadows on it because it was crashing my toolset (when I ticked on the "shadows" option along with area lighting and fog).  It's built like my reforged weapons, so the round parts (such as the shaft and the main parts of the points) are really almost round (12 sides instead of the old style 4), and this one really is a spear with 7 points, each with 7 curved barbs.

Just to make it a little more "evil", the deadly end is also faintly self-illuminated, so it will glow red in darkness (and have a red tint over the black under regular lighting).

Yes, the game is getting on in years, which does mean a smaller community.  But we keep making new things, because we the game lets us.  And this monthly challenge thing is great, since it gets me making things I might not think of making otherwise and it get's anyone involved that want's to try to make something.

As far as keeping in touch with folks that have left...nope.  Didn't get to know many previous members, so never kept in touch in the first place.
               
               

               


                     Modifié par The Amethyst Dragon, 22 avril 2012 - 07:06 .
                     
                  


            

Legacy_Rubies

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April 2012 Custom Content Challenge: Folk Tales & Myths
« Reply #42 on: April 22, 2012, 01:42:00 pm »


               At the moment I'm still stuck in a hospital bed with no access to a computer... I don't suppose there's a Gmax app for Android phones? '<img'>

That spear sounds scary - what's the poly count like on it? It totally looks awesome, though. '<img'>
               
               

               
            

Legacy_Builder__Anthony

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April 2012 Custom Content Challenge: Folk Tales & Myths
« Reply #43 on: April 23, 2012, 08:02:49 pm »


               i dont know but that would be intresting to see someone work on a tiny screen like that.
               
               

               
            

Legacy_Mecheon

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April 2012 Custom Content Challenge: Folk Tales & Myths
« Reply #44 on: April 24, 2012, 09:28:52 am »


               I gotta ask, any way to make a throwing version of Gae Bulg?

Loving the pillar though