Author Topic: Daz3D.com giving away Bryce 7 Pro, Daz Studio 4 Pro, Hexagon till March 31st  (Read 448 times)

Legacy_OldTimeRadio

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               Full, free versions of each are available to register and download HERE.  "March Madness" promotion ends March 31st.  There are many associated plugins and other content for those programs which are also free- at least for the time being.

Thanks to Rolo for the information about this deal!  I'm not sure either of us have a good idea how they can be exploited for NWNCC outside of their obvious uses but I did catch that they all seem to be able to natively export to .DXF and .3DS model formats.  If you're a GMax user, that's a good thing because GMax can import models from those two formats.  I've created a sphere in Hexagon, painted the model using the 3D Painting feature and gotten it into GMax, though I had to copy on the material manually. 

Anyway, between the three of those programs there are at least a few neat things you can do.

More Info:
Bryce 7 Pro
Daz Studio 4 Pro
Hexagon
               
               

               
            

Legacy_henesua

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               hexagon? interesting. i'll check this out.
               
               

               
            

Legacy_Bannor Bloodfist

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               Great find, Thank you OTR.
               
               

               
            

Legacy_henesua

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                By the way.. Bryce is not actually as useless as most people think. It is a lot of fun to use its filters on terrain meshes. Back when I used Unity to make games (feels like a million years ago now) I used Bryce to quickly create rock formations in a desert scene I was constructing. All of the rock formations in this image were made in a couple hours from conception to seeing them in game. Using Bryce I generated a few crazy terrain meshes. After I had one I liked I exported it to a real modeller and sliced it up into separate meshes, one for each outcropping, later applying a tiling texture. After that I just dragged and drop into Unity and an area of rolling dunes was turned into this cartoony painted desert.

This scene was the first thing I ever built for a game. Took me forever, after dropping these outcroppings in it took me two weeks to figure out light maps and apply shadows. I wish I had a screen shot with the sky I created in bryce too, but all that stuff is buried in an archive somewhere. The sky made the scene look even more Seussy! Anyway... ancient history. I'm not as into making game art anymore because it takes too long to achieve attractive results AND produce the actual game play which is the most interesting part. Plus people like Six, Zwerkules, Bannor, OTR, and all you others are so much better than me, I'd rather team up than pretend I am an artist. Coding I think is a better place for me. Nevertheless... despite all the reminiscence, the take away message is that Bryce can be very useful if you think outside the (sky) box. It is much more than just a sky box exporter. The terrain tools open up so many possibilities for very fast terrain generation.

[edit - ****g typos!]

http://forum.unity3d...=1&d=1222970164

[edit]
Found an old playable scene file with the sky and posted it.

You'll need the unity plugin. If you don't want to install a plugin do not follow the link. And yeah yeah, I know there are problems with that test. I just don't know what happened to my final version of the painted desert. Its probably gone.
               
               

               


                     Modifié par henesua, 30 mars 2012 - 07:02 .
                     
                  


            

Legacy_ehye_khandee

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               OOOOH Treasure!  Many thanks!

*downloading frenzy*

Be well. Game on!
GM_ODA
http://playnwn.com
               
               

               
            

Legacy_Rolo Kipp

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               <setting a gem playing...>

My take on these three:
  • Bryce: I've always wanted Bryce. Since I still intend to render Needlespire as a spiral mountain (Julia subset) tileset, I still want Bryce. Now I have it. Happy here. =)
  • Hexagon: I'm always looking for better/easier ways to skin models. I have hopes here.
  • DAZ 3D: Installed it. Played with it. Grunted. Uninstalled it. My opinion.
<...john williams 'rondeau'>
               
               

               


                     Modifié par Rolo Kipp, 31 mars 2012 - 05:03 .