The creative energy contained in this thread right now is a bit overwhelming to be honest.
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Has anyone here read about the journey of
Kon-Tiki? My campaign is not going to
take place on a raft, but the book was an amazing read and described many interesting
phenomena of prolonged life at sea.
Lordofworms - that looks very good, although a friend of mine who spent a good
part of his life at sea says it looks like the boat's going at 20 knots,
which would be a good speed for a racing yacht and an outstanding speed
for a larger vessel. So I would recommend you take that as your 'faster'
option. The rough seas look great too, although there does appear to be a giant
wave at the front that never quite crashes into the boat.
Don’t know if any of these would be useful as
reference to any degree, but will post them anyway:
Some references for rough seas:
Sailing ships at sea:
http://www.youtube.com/watch?v=xLkA8oLwZ3I&feature=related The idea to have the options for different speed/time
of day/weather is fantastic, although, as Rolo Kipp suggested, it would be good
to include some intermediary stages between ‘blue sky’ and ‘big storm’.
This would also need some good skyboxes to
go with the better quality sea, particularly the starry sky that the sailors
would use for navigation.
In case of skyships (and normal ships too) –
would you see the clouds move both below and above them? Would it be possible
to simulate flying at a great height or into a storm cloud? I’m mulling over
including a skyship component into my story: two ships will set out, a seaship
and a skyship, meant to travel together, but one might mysteriously disappear at
an early stage of the journey and the seaship will continue by itself, hoping
to solve the mystery of this disappearance as well as discover that lies beyond
the ocean.
The ship model in lord of worm’s clip [Carrack in CEP, I believe] is currently
my favourite to use in the campaign, but it’s a bit too small for the total of
50-ish people (NPCs + PCs) populating it – e.g. it is not realistic for all of
the crew to come out on deck without standing like sardines in a can. In the
setting used both the seaship and the skyship are a novel design of ships,
custom made for the long journey, fast, manoeuvrable and large enough for a
decent crew and many weeks of supplies. The ship tile would basically need to
be 1.5 to 2 times larger than the
current Carrack, come with enough visible levels and doors and in several
modes: with sails down, sails up and docked (with sails partially up or torn,
and all sail types moving slightly in the wind would be a bonus). The carrack
has most of these and is a really good design, but still a bit too small for
what we should ideally have. I would look into ways to just simply make a tile
with enlarged version of existing appearance (if the resolution doesn’t look to
weird as a result).
Some further ideas:
-another moving placable [or even a
creature] that looks like a wave that ‘attacks’ anyone on deck and either deals
minor damage or sweeps them overboard.
- ability for players and creatures to be ‘overboard’
and possibly even ‘swim’ on the sea surface [and in case of sea monsters attack
those on the ship deck].
- a variation of the night sea that
includes phosphorescent waves - as the ship moves through the water, it
disturbs the water and makes the phosphorus catch light.
-(if someone does decide to do a
sea-focused tileset) – tiles for ships in the process of sinking, ships on
reefs, beach waves small-to-large-to-giant.
- dolphins, sharks, giant squid tentacles, flying fish and
realistic-looking sea birds.
- someone also mentioned cannon and
simulating battles between ships, e.g ships being boarded by pirates etc.
Modifié par KlatchainCoffee, 01 avril 2012 - 12:27 .