Author Topic: Sea Waves  (Read 2410 times)

Legacy_ShadowM

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Sea Waves
« Reply #45 on: March 29, 2012, 10:28:57 pm »


               I put it with my HR project, I think you have to be logged in here to download it. I will set up another link. Some helpful advice with NWmax animation, sometimes when you copy over the start animation to the end animation so you can close you loop it does not copy properly. So make sure to run you animation to see if they match up. If it does not delete and recopy again. I had this happen a number of times.

To fix the texture animation, take the texture and put a line in it to better see it in nwmax, that what I doing right now to fix the jump effect.

Some more ideas with this system is a lava version on the high lava seas, lava rivers, just plan lava pools.Ok uploaded to the vault now too I post the link when it up.
               
               

               


                     Modifié par ShadowM, 30 mars 2012 - 02:01 .
                     
                  


            

Legacy_ShadowM

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Sea Waves
« Reply #46 on: March 30, 2012, 04:22:30 pm »


               Ok, it up on the vault. Ok fixed the other link above also. '<img'>

Forum download link
LINK


Vault
Link
               
               

               


                     Modifié par ShadowM, 30 mars 2012 - 05:04 .
                     
                  


            

Legacy_OldTimeRadio

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Sea Waves
« Reply #47 on: March 31, 2012, 04:06:52 pm »


               @ShadowM - LOL! You goofball!  Get my name off that submission.  And change the module and the hak's name too.  I realize you were just trying to be respectful but that's not even my model, it's the horrible thing that happens when one imports my model into NWMax and then exports it again.  Your have my blessing to replace OTR with ShadowM and call it yours!

Just please don't call it mine!  '<img'>

I like your emitters though, especially the ones at the bow.  IMO the ones along the side need to have splat turned off if it's turned on.  The pitch cycle on your animation node is broken and the water moves way too fast on the animesh, IMO.

I'm still working on my WIP so I don't have any screenshots or videos or anything yet.  I'm trying to make it so the same placeable has both the "sunny day & normal waves" and "stormy day and more frequent waves".  Not sure if that's going to work.
               
               

               
            

Legacy_ShadowM

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Sea Waves
« Reply #48 on: March 31, 2012, 04:30:32 pm »


               

OldTimeRadio wrote...

@ShadowM - LOL! You goofball!  Get my name off that submission.  And change the module and the hak's name too.  I realize you were just trying to be respectful but that's not even my model, it's the horrible thing that happens when one imports my model into NWMax and then exports it again.  Your have my blessing to replace OTR with ShadowM and call it yours!

Just please don't call it mine!  '<img'>

I like your emitters though, especially the ones at the bow.  IMO the ones along the side need to have splat turned off if it's turned on.  The pitch cycle on your animation node is broken and the water moves way too fast on the animesh, IMO.

I'm still working on my WIP so I don't have any screenshots or videos or anything yet.  I'm trying to make it so the same placeable has both the "sunny day & normal waves" and "stormy day and more frequent waves".  Not sure if that's going to work.


Well you the one that put all the information together for all of us so I figured you should be the one that should put up a product for voting etc.. I just wanted to put a sample so others had a gmax version to play with. I saw the texture movement topic but skip over thinking was only good for 3dsmax so you showing me how that worked in gmax thank you. LOL funny I think the emitters look bad, I just tossed though together. I think I fixed the animation skip pretty good. LOL You think it fast now, when I started it was really flying fast hehe I was thinking of maybe making differant speed version, but yeah I been trying to slow it down and keep it in sink. I will work on it some more late sunday and monday, I also try and find my old placables waves (on another laptop, hope they not lost. Ugh) and post some pic.
(ok made some changes to the vault submission)
               
               

               


                     Modifié par ShadowM, 31 mars 2012 - 03:40 .
                     
                  


            

Legacy_lordofworms

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Sea Waves
« Reply #49 on: March 31, 2012, 05:03:34 pm »


               

www.youtube.com/watch




I dont know how to make the cool auto-inserts like OTR did, but here is where I am at with alpha-stages. These will be uploaded to vault when complete.
               
               

               


                     Modifié par lordofworms, 31 mars 2012 - 04:09 .
                     
                  


            

Legacy_Vibrant Penumbra

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Sea Waves
« Reply #50 on: March 31, 2012, 05:12:10 pm »


                Sa weet'<img'>

edit: Oops. Didn't mean to turn the page on you... Go back for some wet and wild video '<img'>
               
               

               


                     Modifié par Vibrant Penumbra, 31 mars 2012 - 04:13 .
                     
                  


            

Legacy_Failed.Bard

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Sea Waves
« Reply #51 on: March 31, 2012, 05:15:34 pm »


               Those clips are looking good.  You've got those set up in a tileset LoW?

 I could see it being possible even in a tileset based version of it to switch stormy to calm and vice versa with clever us of JumpToLocation.  Set up two identical ships in areas of the map that can't see each other, and port everything in the area one ship to the other based on "weather changes".

 Likely the same could be done to simulate meeting another boat.  I'll be looking forward to trying out the finished products from you, ShadowM, and OTR once they're all finished.
               
               

               
            

Legacy_ShadowM

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Sea Waves
« Reply #52 on: March 31, 2012, 05:25:29 pm »


               Wow Lordofworms I love your water texture. That look great! '<img'> On the emitters thing the Caravels on this tileset could be good to add.
LINK
               
               

               


                     Modifié par ShadowM, 31 mars 2012 - 04:26 .
                     
                  


            

Legacy_ShadowM

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Sea Waves
« Reply #53 on: March 31, 2012, 05:32:48 pm »


               Well we are using placables, which would be easy to script destroy nice clear day placable / create stormy placable at same waypoint. The transition might look weird, but just guessing it look better then being jump through areas.
               
               

               
            

Legacy_OldTimeRadio

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« Reply #54 on: March 31, 2012, 05:43:32 pm »


               Wow, that's incredible!  Your water texture is perfect and the sounds and everything...just stunning!  That's what that effect is all about, IMO.  I can't tell if you have animated verts on those waves but the texture is so nice I'm not even sure you need it.

Along with the other questions people are asking, what's the size of your world sphere?
               
               

               
            

Legacy_lordofworms

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« Reply #55 on: March 31, 2012, 05:43:57 pm »


               yes, its placeables right now. I created a extra version of a tile in the microset that is bank (no tile renedered, so I dont have to worry about the plane of water clipping) .
I finally have the seamless motion down, so now its more of 'prettying everything up for release)

I have so far the following.
Sea Travel Slow (day and night versions) -( Day version shown in clip)
Sea Travel Fast (day and night versions)
Stormy Travel Fast (day and night versions) (night version shown in clip)
Seasick Stormy Fast (only night version)
               
               

               
            

Legacy_Rolo Kipp

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Sea Waves
« Reply #56 on: March 31, 2012, 05:44:04 pm »


               <dropping...>

Additionally, you could separate the placeables a bit... Have calm weather skybox, then for stormy weather load in stormy sky*ball* around ship, *then* (arfter a bit of ominous skies, load in the stormy waves (off cycle = matches calm), activate it (OnToOff ramps up wave action to stormy), On = Stormy wave cycle, OnToOff calms the seas afterward, then switch back to calm wave placeable and a bit later clear the skyball to reveal the skybox.

Similar technique (if you have the observer nailed to the center of the area) could be used to cycle the sky from dawn to noon to dusk to night (dying cycle) to midnight (dead loop).

[edit: I think going with the placeables and adding roll, pitch and yaw is crucial to imparting the motion of sailing. The tileset would be the foundation, but the action would be done with placeables]

All that said... WoW! Cool beans!

I *said* you guys inspired me, didn't I? ;-)

<...a yarn or two>
               
               

               


                     Modifié par Rolo Kipp, 31 mars 2012 - 04:45 .
                     
                  


            

Legacy_lordofworms

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Sea Waves
« Reply #57 on: March 31, 2012, 05:50:44 pm »


               all credits goto Babayaga for the actual texture (I used from his waterfall effect with his as usual kind permission)
the verts are not moving at all, that texture just looks so nice that I just stretched some verts to create  the quick moving bumpy parts and packed other verts closer together for the ripple effects..

around 1800 cm is the xyz sphere size.
the water plane is 2000x2000

I am currently creating 2 layers of moving texture (as seen in babayagas falls) and I also edited the skyshere texture to allow easy (cut and paste) of other images to give users chance to create their own skies.

Ideas I am currently playing with:

1) Moving the ocean and sphere seperately so ones pitches a tad more than the other..see if it adds greater immersion
2) Lava Ocean? Blood Oceans? do we need anything aside from your standard water?
               
               

               
            

Legacy_lordofworms

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Sea Waves
« Reply #58 on: March 31, 2012, 05:55:38 pm »


               I will upload the actual max files shortly for those of you that might want to work with what I have so far.
also, the Caravel  (ship) is by BatintheHat, not me. .
               
               

               
            

Legacy_ShadowM

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« Reply #59 on: March 31, 2012, 06:03:10 pm »


               Thanks Lordofworms for the upload when it comes, save me a lot of time. So will all can use Babayaga texture? He does great textures work(well all his work great). Yeah I know the Caravels is Bats, I was just wonder what everyone thought of the emitters effect at the base of his boat. If that the kind of effect we want to add.