wyldhunt1 wrote...
What is the easiest way to edit the path/visibility nodes?
I don't do very much cc stuff, so I'm not sure which tools are best.
Was Rolo correct, that we have to edit the set manually with a gff editor?
Velmar's TSC which works inside of 3dsmax. That Set editor b85 is way outdated, and actually deletes/changes data related to any tileset created after 1.67 (actually, maybe even further back) that uses features of tilesets that the set editor does not understand.
Pathnodes in particular, it does NOT recognize any of the stuff added to tilesets a while back. Grass options, (being able to change texture of same, being able to allow/disallow growing etc), pathnodes that use lower case versions, door visibility nodes, other stuff too. I can't remember what all the bugs are.
Velmar's TSC does NOT have those issues, although it does have issues of it's own. 1) It requires use of 3dsmax. 2) It does not allow you to create new groups inside the tool, even though that was in the plans and buttons exist, the scripting bit was never completed.
However, it was used to create the tileset.set file for TNO/Castle Rural Exterior. It allows you to work with tilesets of any size, it will allow you to pick a tile in the listing and load it directly into 3dsmax, save it, or delete it from the .set. It will allow you to set all three path related nodes, pathnode, visibility node, AND Door Visibility Node. It also allows you to mass create minimaps for the entire set, or any range of tiles you choose to work with. (However, to do this, you do have to run the minimap option at least twice, once for tiles, and once for groups).
There are many other very useful features inside that toolset from velmar.
One slight issue is that it does NOT autoload when max starts, and you have to manually run the starting script for it. In fact, you have to do that twice, once to initially load it, then close the tsc, then run the script a second time. I don't know why this is required, but otherwise it may crash the TSC and/or max.
CTP used the TSC for a HUGE portion of the work we did with managing tiles in a given set.