Well, after looking this over briefly, I think one way to do it would be to start by extracting a copy of the file
pmh0.mdl to your override directory. You can extract it using something like NWN Explorer Reborn and search for that file in the tree list (ctrl-s) under the section "NWN: HotU Patch Data". Be sure to export it in ASCII, of course. Then edit it in a text editor and change the line "setsupermodel pmh0 a_ba" to "setsupermodel pmh0 a_ba_bard". Make sure a_ba_bard.mdl is in your override directory.
This will hook the animation into the chain of animations which are loaded with the male player and you should be able to get them to play it by using the ANIMATION_LOOPING_CUSTOM2 scripting constant.
If the custom looping #2 animation slot already has something in it that you want to keep, you just need to edit the a_ba_bard.mdl ASCII file and search for "custom2start", "custom2lp" and "custom2end", changing the number two to whichever slot you want the animation to reside in (1-20) and then use the appropriate animation constant to play it.
That should allow human male players and dynamic NPC's to play the animation . It's just one way to do it. There are other ways, but I think that's the simplest. I haven't gone through these steps myself so I may be missing something. If you need more help and I don't respond to a message in this thread, just PM me.
Modifié par OldTimeRadio, 20 mars 2012 - 05:41 .