CEP blueprints are in " cep2_add_sb_v1.hak " , theoretically if you remove it you should lose all CEP blueprints. It also contains scripts so these could perhaps be moved to " cep2_custom.hak ". I hasten to add that I've not tried this yet but I intend to with my current project after I've added the loot system variables to every creature in the palette... grumble grumble
P.S. If you are using " cep2_build.hak " it contains blueprints for The George's NwN2 conversions so that could go too.
Modifié par Tyndrel, 12 mars 2012 - 09:12 .