You don't understand what I meant in the initial post
but the placeable light/illumunation is driven by the 2da (LightColor LightOffsetX LightOffsetY LightOffsetZ) so i see no reason to disable it entirely which might maybe look good with candelabra but what about placeable fire?
this 2da setting only adds flare as I thought, there is no other light from this, I tested this on a placeable with no ambient light to be sure
And since there is no other light than the flare, whats the reason to remove flare via model modification? I mean - for a player use this is great, it will work anytime even when playing CEP module which don't allow overriding the placeable.2da via override folder.
But for general use, such as CP, this is not good, if a builder would make a placeable with no ambient light using flare, then with this modification, there wouldn't be any light. As seen with LampPost placeable set to static, assume there is a PW out there using static LampPosts. With this overide, these lamps wouldn't provide any light at all.
Modifié par ShaDoOoW, 27 janvier 2013 - 07:26 .