I've looked into a handful of placeables, and can not find any references to the flare in their MDL files. Nor do the ones I looked at have a lightnode. I remembered that Project Q had some campfire placeables without the flare, and looked at those.
The only difference I can discern is that Project Q does not have a lightsource for its campfire in the 2da row. This makes sense since I had to add a light effect to the placeable to get the lighting I wanted when the campfire was burning.
I am by no means knowledgeable of NWN's art asset pipeline. But after looking at this I suspect that the 2da line is what needs to be edited rather than the MDL. Alternatively I suppose there might be a way to construct placeable animations to activate and deactivate a light node. But I don't know how to do that.
Modifié par henesua, 22 décembre 2012 - 02:12 .