Author Topic: March 2012 Custom Content Challenge: Elven Stuff  (Read 2250 times)

Legacy_gutwrench66kg

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March 2012 Custom Content Challenge: Elven Stuff
« Reply #45 on: March 11, 2012, 02:38:42 pm »


               Well aware of the old one.... hence suggesting the new one ;-) Courtesy of ProjectQ, we've got quality skinmeshed dogs/wolves, CODI gave us that Aoskian hound, but that poor cooshee is doomed to look like his 2003 counterpart.
               
               

               
            

Legacy_Shemsu-Heru

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March 2012 Custom Content Challenge: Elven Stuff
« Reply #46 on: March 11, 2012, 10:59:45 pm »


               In a collection of LOTR elven heads have to be Arwen...

'Posted 'Posted

She is with and without the butterfly crown.
               
               

               
            

Legacy_Frith5

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March 2012 Custom Content Challenge: Elven Stuff
« Reply #47 on: March 11, 2012, 11:12:57 pm »


               Wow, those elven heads look great! I'd like to use that software, so I could build my old player's D&D group, with their faces! hah!
               
               

               
            

Legacy_Tiberius_Morguhn

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March 2012 Custom Content Challenge: Elven Stuff
« Reply #48 on: March 12, 2012, 02:38:17 am »


               

Cestus Dei wrote...

An' so ye don't think this old dwarf be lazier then ye do, here's where I'll be goin' with me Ki Stone diadems

'Posted

Thet diamond did come from ShadowM's gem override, as did them sapphires. I'm mighty fond o' them gems, and thank ye fer 'em.

An' I thank thet dragon in advance as well, as it's his gold I be usin', the Grey Wench havin' made off with me own

*scowls and stumps over to a keg*


:Raises eyebrows on gem source:  <><>

               
            

Legacy_Tiberius_Morguhn

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March 2012 Custom Content Challenge: Elven Stuff
« Reply #49 on: March 12, 2012, 04:22:19 am »


               Oh, and how about an elven meditation pool (the 5 sides have 5 different symbols):

'Posted
               
               

               
            

Legacy_ShadowM

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March 2012 Custom Content Challenge: Elven Stuff
« Reply #50 on: March 12, 2012, 04:37:32 am »


               Yeah maybe that came from Tiberius_Morguhn placable gems LOL cool stuff all this make me want to stop doing script work on HR Base and join you making stuff
               
               

               
            

Legacy_The Amethyst Dragon

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March 2012 Custom Content Challenge: Elven Stuff
« Reply #51 on: March 12, 2012, 04:49:09 am »


               

ShadowM wrote...
Yeah maybe that came from Tiberius_Morguhn placable gems LOL cool stuff all this make me want to stop doing script work on HR Base and join you making stuff

That is what this challenge seems to be about...jumping in and just making some stuff, whether something relatively simple or complex.  If you're big on scripting, I'm sure there's gotta be something elf-specific that could use something new that builders can just import and use. '<img'>
               
               

               
            

Legacy_Shemsu-Heru

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March 2012 Custom Content Challenge: Elven Stuff
« Reply #52 on: March 12, 2012, 12:04:42 pm »


               

Frith5 wrote...

Wow, those elven heads look great! I'd like to use that software, so I could build my old player's D&D group, with their faces! hah!


The software is "FaceGen" With the "500 Poly real-time" model set, for Low-Poly models. But its made only bald heads models, you have to do the rest by your own... 
               
               

               
            

Legacy_Shemsu-Heru

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March 2012 Custom Content Challenge: Elven Stuff
« Reply #53 on: March 12, 2012, 12:25:16 pm »


               'Posted
Excuse me, I have a problem with the Arwen's heads. In a far distance appears this annoying line in the middle of the face; And i don't know what is the cause i only know that this is not a problem with the texture...
               
               

               
            

Legacy_Zwerkules

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March 2012 Custom Content Challenge: Elven Stuff
« Reply #54 on: March 12, 2012, 01:52:43 pm »


               The picture is a little small, so it's not easy to see what's wrong, but it doesn't look like a gap in the head model and you said the texture is applied properly. It could be a problem with smoothing. Try placing a PC with a torch next to your models at night and see if the dark line gets broader or narrower depending on where the torch is. Then it's likely a problem with smoothing groups, like one half of the face's smoothing group is set to 1 and the other half to 2.
               
               

               
            

Legacy_Shemsu-Heru

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March 2012 Custom Content Challenge: Elven Stuff
« Reply #55 on: March 12, 2012, 05:54:47 pm »


               Thanks, I'll try, I could made a bigger picture, because this line only appears in far distance....
               
               

               
            

Legacy_s e n

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March 2012 Custom Content Challenge: Elven Stuff
« Reply #56 on: March 12, 2012, 06:36:47 pm »


               need to weld those verts
               
               

               
            

Legacy__six

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March 2012 Custom Content Challenge: Elven Stuff
« Reply #57 on: March 12, 2012, 07:24:37 pm »


               The line there is a mipmapping issue. NWN roughly uses what's often called trilinear filtering, where as part of the process to make things in the distance look nicer, a lower res version of the texture is used in the distance. From the looks of it, that's causing the detail from one side of the texture to overlap and affect the other side, as the lower resolution means the pixels are less accurate to your UVs (if that makes sense).

Probably the best solution is to always have a few pixels spare at the edges of textures. A retroactive solution is to drag your UVs away from the edge of the texture a little, possibly modifying the texture a bit so this doesn't create any negative effects.
               
               

               


                     Modifié par _six, 12 mars 2012 - 07:25 .
                     
                  


            

Legacy_-Paganini-

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March 2012 Custom Content Challenge: Elven Stuff
« Reply #58 on: March 12, 2012, 08:17:57 pm »


               Exactly what six said, you want to have what we call "padding" on the texture so that when the texture is in the distance the UV doesn't expand to the point of overlap.
               
               

               
            

Legacy_Cestus Dei

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March 2012 Custom Content Challenge: Elven Stuff
« Reply #59 on: March 12, 2012, 08:43:36 pm »


               

ShadowM wrote...
Yeah maybe that came from Tiberius_Morguhn placable gems LOL cool stuff all this make me want to stop doing script work on HR Base and join you making stuff

Nah. Them gems came from yer Gem Override hak. 

I did change the texture ta use the 1.69 gem textures an' I had quite a few flipped normal issues. I'll be lookin' at Tiberius' gems fer the ruby, amethyst, topaz, emerald and large sapphires fer that same reason.

As fer makin' stuff, Do it.
Gets the juices flowin an' yer ideas get made, even if only a piece at a time.