Author Topic: Seagulls - Flying, Walking Appearances and Animation transitions between  (Read 347 times)

Legacy_henesua

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               The seagulls which have walk or fly appearances - I believe also have animations that enable the illusion of a smooth transtion from one appearance type to the other. But I am not aware of which animations they are. Does anyone here know?

I'd like to execute them via script to make the appearance change from walking to flying and from flying to walking look more natural. 
               
               

               
            

Legacy_Vibrant Penumbra

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Seagulls - Flying, Walking Appearances and Animation transitions between
« Reply #1 on: February 27, 2012, 02:19:32 am »


                Hey, Hen-dude '<img'>

There's a kinda funky-chicken takeoff anim at cgetmid, but the only decent anims are the cappear (land) and the cdisappear (take off - fly high) anims.

Those are all on c_seagull_w.

c_seagull_f doesn't have any landing anim except dying... not what you want, I'll bet '<img'>

Have fun!

*twinkles her fingers and dares Z-man to say sumpin'*
               
               

               
            

Legacy_henesua

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Seagulls - Flying, Walking Appearances and Animation transitions between
« Reply #2 on: February 27, 2012, 03:42:21 am »


               Yeah, those animations work... but I've got a problem: how do I play them via script without using the appear/disappear affect? I don't want to use those.
               
               

               
            

Legacy_Zwerkules

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Seagulls - Flying, Walking Appearances and Animation transitions between
« Reply #3 on: February 27, 2012, 03:38:13 pm »


               

Vibrant Penumbra wrote...
*twinkles her fingers and dares Z-man to say sumpin'*

*mumbles something*
               
               

               
            

Legacy_Rolo Kipp

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Seagulls - Flying, Walking Appearances and Animation transitions between
« Reply #4 on: February 27, 2012, 04:44:24 pm »


               <popping in...>

henesua wrote...
Yeah, those animations work... but I've got a problem: how do I play them via script without using the appear/disappear affect? I don't want to use those.

Not sure you can. One day I hope to combine the two models and have the cwalk be on the ground, the crun in the air.
Or something.
Way down the list :-P

_six did some pretty neat things with his crows/ravens. Can't find the link to the video I watched, but the thread is here. And Fester Pot put up a script for it.

Mayde he'll sneeze because we're talking about him and get curious enough to take a break from the Oriental City tileset to discuss things :-)

<...for just a second>