<edging back...>
After reading that thread (a good one, OTR :-), I'm inclined to think the "hole" is interference with geometry reserved for edge tiles.
As the problem is fixed by scaling the skybox a bit larger (Six's solution), it's obviously interference with *something*.
As that something is *beyond* the laid tiles of the area, I'm thinking it must have something to do with the edge-tile rendering system.
If so, then the problem might disappear or reappear depending on the edge-tiles for a given tileset, making it that much harder to diagnose.
The good news, of course, is that there is a fix :-)
Edit: Is anyone active on the CSP?
<...into view>
Modifié par Rolo Kipp, 26 février 2012 - 08:43 .