Hello again out there!
I need more help, please. I am creating 3 tilesets with autum-, summer- and winter-only (cobble not removed). Reducing the set this way cuts down the loading from about 60 sec to 30 sec (on my machine: 2 GIG RAM), so it's a good improvement.
Now, I compared the numbers of groups and tiles to Friedeyes "Worm Summer Only"-set and found that group-wise, I'm pretty close to that count, but I still have 4400 tiles, while Friedeyes has about 2500 (and thus loads even faster).
I probaly have missed some groups (only took out those clearly labeled winter or autum), but that wouldn't be 2000 tiles!
So, my guess is, that another big hump is the terrain with it's variations. BUT how do I get rid of them (eg. winter and autum terrain) easily? The .Set File Editor can remove the entry, but won't remove the according tiles. If I find out manually, which one is the according model (+ it's variations) and remove those entries, the entries are not renumbered. So it would be something like [TILE0], [TILE1], then deleted entries, then [TILE6], [TILE7], ... and that probably won't work, right?
So, is there a tool or a trick, which manages this = removing terrains + the according tiles/models with its variations? (Ihaven't found anything regarding this.)
Thanks
Modifié par TheOneBlackRider, 17 mars 2012 - 04:30 .