Rolo Kipp wrote...
<being ok...>
setanimationscale? 0.64 for halfling & gnome... could be, but why have wing/tail scale at all, then?
For that matter (now you have me looking) why have sitdown & sit anims on the base model and not on the a_ba_non_combat?
Edit: Oh, and Draygoth. Beautiful!
<...with being confused>
It pulls the animation scale for the mount from appearance.2da. You can change the scale, but it messes up other things aside from the mount (gargantuan tails and wings anyone?). I played with this quite a bit when I was developing NwnE.
The best way to overcome this - at least in a visual sense - is to create templates for smaller sized horses that correspond to the wee folk. You should be able to do this with the scaling appearance. I remember playing a module that had halfling-sized horses and some parameter scripting to prevent you from getting a mount that was too big for your race. It was really a simple system.
Modifié par Pstemarie, 19 janvier 2013 - 07:29 .