Author Topic: Over Haul  (Read 2903 times)

Legacy_Zwerkules

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Over Haul
« Reply #60 on: August 28, 2012, 09:25:46 pm »


               

Bard Simpson wrote...

I just love the idea of elves on mooseback=]


Elves on mooseback sound like a new orcish dish.'<img'>
               
               

               
            

Legacy_Tarot Redhand

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Over Haul
« Reply #61 on: August 28, 2012, 10:32:56 pm »


               Really love all the mounts. Just one thing... Did you ever get around to a flying broomstick?

TR
               
               

               
            

Legacy_Bard Simpson

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Over Haul
« Reply #62 on: August 28, 2012, 11:58:16 pm »


               

Zwerkules wrote...
Elves on mooseback sound like a new orcish dish.'<img'>


Hrugh! How dwarf man know family recipe? '<img'>
               
               

               
            

Legacy_kamal_

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Over Haul
« Reply #63 on: August 29, 2012, 12:14:42 am »


               You could also upload to the Nexus. neverwinter.nexusmods.com/
If you've played Oblivion/Skyrim, you're probably aware of the Nexus as one of the largest mod sites for those games, and they have a NWN section. No waiting for upload approval, 5 gig file size limit, and the owner came to these forums and asked what we wanted.
               
               

               
            

Legacy_henesua

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Over Haul
« Reply #64 on: August 29, 2012, 04:05:13 am »


               There are some amazing creatures in here. Will they function as regular creatures? Or do they not have the full animation set?

Also some of these creatures with the saddles etc.... would look amazing without. This is very nice work!
               
               

               
            

Legacy_Draygoth28

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« Reply #65 on: January 17, 2013, 02:30:34 am »


               Hello old friends, trying to get back for a bit. I have a few new mounts to show to get some feedback. I know they are a long way off from being finished.

'Posted
               
               

               


                     Modifié par Draygoth28, 17 janvier 2013 - 02:31 .
                     
                  


            

Legacy_cervantes35

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« Reply #66 on: January 17, 2013, 02:54:15 am »


               Nice work Draygoth but I do hope you put the talons back onto front instead of the lion's paws.
               
               

               
            

Legacy_henesua

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« Reply #67 on: January 17, 2013, 03:22:18 am »


               Beautiful!
               
               

               
            

Legacy_Draygoth28

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« Reply #68 on: January 17, 2013, 03:25:37 am »


               Was thinking about elongating the paws and adding talons. I like the lion texture.
               
               

               
            

Legacy_Draygoth28

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« Reply #69 on: January 18, 2013, 04:34:58 am »


               Just another screen of the progress:

'Posted
               
               

               


                     Modifié par Draygoth28, 18 janvier 2013 - 04:35 .
                     
                  


            

Legacy_Fester Pot

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« Reply #70 on: January 18, 2013, 05:32:39 am »


               I'm curious about something.

Why do the mounts change size when you mount/dismount?

Is it not possible to have the mounts, when unmounted, to be the same size as they would be, when they're mounted?

FP!
               
               

               
            

Legacy_OldTimeRadio

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Over Haul
« Reply #71 on: January 18, 2013, 05:55:00 am »


               @Draygoth28 - As always, excellent work! (And great to see you still at it!)

@Fester Pot - 'Tis the nature of what are colloquially referred to as the "DLA Horses", where the mount is a tail.  Only one mount model needs to be created to be used by all races/sexes.  If you've ever used NWN Armory to rescale armor parts for the various races/sexes, you might have an idea of the nightmarish alternative were it not done this way.
               
               

               


                     Modifié par OldTimeRadio, 18 janvier 2013 - 05:57 .
                     
                  


            

Legacy_Rolo Kipp

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« Reply #72 on: January 19, 2013, 04:12:13 pm »


               <checking out...>

Specifically, they use the tail scale factor in the appearance 2DA.
If you were confident that the mod had only tailess dynamic creatures that would use mounts, you could experiment by setting all their tail scales to 1.0.

Not sure how it would look (knees too wide/narrow, etc.) But a worthwhile experiment if someone wants to try it and report back...

Edit: Ok. Confused. They all have wing_tail_scale of 1 already... so what is scaling your mounts, FP?
Edit 2: And why does the halfling have the same scale wing/tail as the halforc?

<...some tail>
               
               

               


                     Modifié par Rolo Kipp, 19 janvier 2013 - 06:06 .
                     
                  


            

Legacy_Failed.Bard

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Over Haul
« Reply #73 on: January 19, 2013, 05:30:56 pm »


               It might be using the animation scales set into the racial base models, Rolo.
               
               

               
            

Legacy_Rolo Kipp

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Over Haul
« Reply #74 on: January 19, 2013, 06:04:37 pm »


               <being ok...>

setanimationscale? 0.64 for halfling & gnome... could be, but why have wing/tail scale at all, then?

For that matter (now you have me looking) why have sitdown & sit anims on the base model and not on the a_ba_non_combat?

Edit: Oh, and Draygoth. Beautiful!

<...with being confused>
               
               

               


                     Modifié par Rolo Kipp, 19 janvier 2013 - 06:09 .