Author Topic: Over Haul  (Read 2719 times)

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
Over Haul
« Reply #105 on: February 01, 2013, 03:40:02 pm »


               <drooling...>

Oh! *Nice!*

<...puddles>
               
               

               
            

Legacy_Draygoth28

  • Hero Member
  • *****
  • Posts: 574
  • Karma: +0/-0
Over Haul
« Reply #106 on: February 02, 2013, 01:20:13 am »


               Is there a max count on vertices for a model in NWN? Now the game crashes after I dismount from the Griffon. I know its in the Head model, because I have sub'ed in another head on the same model and the game ran fine.
               
               

               
            

Legacy_OldTimeRadio

  • Hero Member
  • *****
  • Posts: 2307
  • Karma: +0/-0
Over Haul
« Reply #107 on: February 02, 2013, 02:26:23 am »


               

Draygoth28 wrote...
Is there a max count on vertices for a model in NWN?

The internal Bioware compiler locks up at somewhere upwards of 10k+ (could be as high as 20k+) per mesh node on the model.  Overall, there is no limit.  I've been regularly mucking with a ~200k mesh, works just fine.

Now the game crashes after I dismount from the Griffon. I know its in the Head model, because I have sub'ed in another head on the same model and the game ran fine.

Are there shadows on the high detail mesh?  If there are, untick Shadow on Aurora TriMesh and try again.  Could possibly be because it's not compiled in advance, though less likely.  Compiler kit here.  Two diff. compilers as well as CleanModels in there.
               
               

               


                     Modifié par OldTimeRadio, 02 février 2013 - 02:27 .
                     
                  


            

Legacy_dusty.lane

  • Full Member
  • ***
  • Posts: 222
  • Karma: +0/-0
Over Haul
« Reply #108 on: February 02, 2013, 02:39:45 am »


               What could you possibly be doing with a ~200k mesh, OTR? Like, REALLY?
               
               

               
            

Legacy_OldTimeRadio

  • Hero Member
  • *****
  • Posts: 2307
  • Karma: +0/-0
Over Haul
« Reply #109 on: February 02, 2013, 03:03:11 am »


               

dusty.lane wrote...
What could you possibly be doing with a ~200k mesh, OTR?

What I enjoy doing most: Finding out what the rules really are so I can turn around and appear to break them.  '<img'>

dusty.lane wrote...
Like, REALLY?

Really. (Courtesy SilverBlade)  I'd like to get it textured and do it justice some day, but in the mean time it makes a great hi-poly model for testing.
               
               

               


                     Modifié par OldTimeRadio, 02 février 2013 - 03:05 .
                     
                  


            

Legacy_dusty.lane

  • Full Member
  • ***
  • Posts: 222
  • Karma: +0/-0
Over Haul
« Reply #110 on: February 02, 2013, 03:27:48 am »


               *Enables shadows on it, computer starts spewing lava.* Cool model though, and you're insane, OTR. But that's why we love you.
               
               

               
            

Legacy_Draygoth28

  • Hero Member
  • *****
  • Posts: 574
  • Karma: +0/-0
Over Haul
« Reply #111 on: February 02, 2013, 04:00:39 am »


               OldTimeRadio you are amazing! That fixed it. Now I can get back to finishing them up. Thanks again.
               
               

               
            

Legacy_Tarot Redhand

  • Hero Member
  • *****
  • Posts: 4165
  • Karma: +0/-0
Over Haul
« Reply #112 on: February 02, 2013, 10:12:30 am »


               That Tradesman is one of the reasons I'll keep voting for arcane space stuff on the ccc.

TR
               
               

               
            

Legacy_WebShaman

  • Hero Member
  • *****
  • Posts: 1390
  • Karma: +0/-0
Over Haul
« Reply #113 on: February 02, 2013, 03:10:51 pm »


               Oh, we wants Spelljammer, my precious!  We wants it!
               
               

               
            

Legacy_Draygoth28

  • Hero Member
  • *****
  • Posts: 574
  • Karma: +0/-0
Over Haul
« Reply #114 on: February 03, 2013, 04:21:51 am »


               Still tweaking.
'Posted
Should be done in a few days.

'Posted
               
               

               


                     Modifié par Draygoth28, 03 février 2013 - 04:55 .
                     
                  


            

Legacy_henesua

  • Hero Member
  • *****
  • Posts: 6519
  • Karma: +0/-0
Over Haul
« Reply #115 on: February 03, 2013, 04:32:16 am »


               Gorgeous, Draygoth!
               
               

               
            

Legacy_WebShaman

  • Hero Member
  • *****
  • Posts: 1390
  • Karma: +0/-0
Over Haul
« Reply #116 on: February 03, 2013, 10:19:03 am »


               Gorgeous really does describe it, doesn't it?

I will say it again, gorgeous!

That goat looks as if it is made for billy goat's gruff!
               
               

               
            

Legacy_Tarot Redhand

  • Hero Member
  • *****
  • Posts: 4165
  • Karma: +0/-0
Over Haul
« Reply #117 on: February 03, 2013, 11:58:31 am »


               So that's why there's been an exodus of trolls just lately ('^_^').

TR
               
               

               
            

Legacy_Draygoth28

  • Hero Member
  • *****
  • Posts: 574
  • Karma: +0/-0
Over Haul
« Reply #118 on: February 03, 2013, 07:10:03 pm »


               Baba's  Ravencast forest tileset makes these Gryphons look nice.

'Posted
               
               

               


                     Modifié par Draygoth28, 03 février 2013 - 07:10 .
                     
                  


            

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
Over Haul
« Reply #119 on: February 03, 2013, 08:25:41 pm »


               <nodding...>

And your griffons make Ravencast look dangerous! =)

Great work!

<...like mad>