It isn't a useful ability if the master has to target the item.
Also I've got everything working but item targeting. The goal was to create new opportunities for game play with familiars that can get into and out of places that a wizard can not due to their small size, innocuous appearance, and different modes of movement. An example being the ability to slip out of a jail cell (in which the wizard is imprisoned and gagged), find the key, and bring it back to the wizard. Perhaps a knife as well so that they can cut the gag.
So... how do you achieve this if familiars can't target items? I have a couple ideas for solutions:
- A feat given to the familiar called "Command Familiar" so that when you possess it, you can call up a dialog which will have a number of options available. The "take item" option would generate a list of items that the familiar can see in the immediate vicinity. You could select one and attempt to take it.
- Enrich AID so that a familiar can use emotes to do special actions, actions like taking items etc.... The problem with relying on this is that the amount of work required to implement it properly would push back my release too far. AND then there would still not necessarily be a GUI solution implemented.
- The take item ability enables the familiar to click near an item, and then it searches for the nearest item(s) and then if there is more than one in the area creates a dialog list of choices. I like this the least because it is not intuitive... click on the ground near an item in order to take an item? I don't like it. But maybe I should try it and see how it feels before discounting it.
Any other ideas? I'd be happy to hear them.
Anyway... the OTHER option is to NOT implement the take item feature. I do have other ideas to make innocuous familiars useful:
- enabling touch base spells to be carried and discharged by the familiar.
- enable the wizard to teleport or scry at locations marked by a familiar
I've already got two versions of dimension door that I could add a hook into to make use of a "mark" left by a familiar. One is a short range teleport for the wizard only. The other creates two portals which anyone can use as long as the wizard maintains concentration - concentration is broken when the wizard steps through the portal.
Scry is not yet implemented, but will be soon.
I am somewhat tempted to just stop on explanding familiar abilities... and leave this for later development. Perhaps create a foundation to build from so that I don't need a subsequent release of custom content in order to roll the feature out.
Modifié par henesua, 07 février 2012 - 11:08 .