<looking up...>
Kalindor wrote...
Rolo, forgive my ignorance but is your oni effect applicable to different models as a VFX or is it static for one model? It would be most amusing to be able to have the PC "possessed" and apply this VFX to them.
Currently, it is just for a single shape-changed oni. The purpose is to have the oni spawn as NPC (female human #8, in fact). Only through story (or with true-sight) is the guiding oni-spirit visible (to PC). Script-wise, I'll do an appearance swap. But the Oni will be considered human for weapon/FE purposes *unless* revealed.
In the long run, we are exploring options in both the "Possessed by demon" VFX (or tail) and "Item manifestation (i.e. Gauntlets of Ogre power, belt of Storm Giant strength)" VFX (or tail) direction, which actually has me drooling :-)
Problems: Anims on effect have to match gender/race, as (the important, and super-finicky, part) the hands *must* superimpose over the base model hands. Which means the anims on the effect must be the same name, order and number of frames as the *total* of all the anims in the supermodel-chain as the base model. Basically, we need to create a new "spirit" supermodel chain.
Also, the effect has to be linked to the base model through the impact node (VFX) or the tail/wing node( which block those spots and have the problem _six pointed out of being aligned to the pelvis. <you're rambling, old man>
Heh.
Ok, short form: Single special-purpose appearance for now. More later, if we can get it to work.
<...from a spiderweb of convo notes>