Author Topic: Corruption and frustration  (Read 557 times)

Legacy_Cestus Dei

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Corruption and frustration
« on: January 26, 2012, 03:10:05 pm »


                Well.

I'll begin with the picture and get on from there:

'Posted

Thet there blue-bordered tile be my placeholder fer the Vault Entrance. It's a modification of the Castle Interior 2 tile tni02_j13_01. It's named tni01_j21_01. 

I added it to the set with the Buildtil.exe accordin' to the tutorial. All that was fine.

Then I created the palette with TilePaletteGen.exe. An thet's where corruption set in. Thet there palette done wiped out all the names in the palette *except* me Vault ("subterranean vault" bein' the closest name I could find in tha Tlk).

Mind you, all them other tiles paint down jes fine, but thet palette is corrupt.

So, am I usin' tha wrong tool (TilePaletteGen.exe. )?
Or am I jes quenchin' me steel with [lemonade]? [Rolo's translation: "Am I doing it wrong?"]

What work-flow do you use to add a tile or a small group to an existing set?

I thank ye civil engi-*neers* fer yer answers.
Thet wizard aint no engi-*neer* an' he aint civil, no way.
               
               

               


                     Modifié par Cestus Dei, 26 janvier 2012 - 03:24 .
                     
                  


            

Legacy_OldTimeRadio

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Corruption and frustration
« Reply #1 on: January 26, 2012, 03:37:17 pm »


               I haven't done it in a while but in the past I have used Velmar's TileSetCreator to load the existing .set file (or make  new one) and then JLen's Set Editor to create the palette from my .set file.  Caveats: Although it's incredibly handy, I found the tutorials that came with TSC a bit confusing.  They sort of meander through all possible functionality during the 5-6 tutorial videos so I found it helpful to watch a few times and take notes (which, unfortunately, I can't find at the moment or I'd post them) on adding a tile group.

If you only need to create the .itp from your .set file, skip right to JLen's Set Editor.  That should do what you want.  I could never get the BioWare tile tools (or at lease one of those two, can't remember which) to work.

And back up your work frequently.
               
               

               
            

Legacy_Rolo Kipp

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Corruption and frustration
« Reply #2 on: January 26, 2012, 03:51:08 pm »


               <looking more than a little grumpy...>

Hmph. The old dwarf is back in the Soulforge with some shiny new tools. Said to "give'm me thanks".

OTR, your tutorials are great. I really think a walkthrough of adding a group to an existing set would compliment Bannor's Begining Tile Builder tutorial beautifully (since he's not talking to The Mistress or me since we, uh, inconvenienced him...).
When you have time away from the skin-mesh project...

<...to be roused out at such an early hour>
               
               

               
            

Legacy_OldTimeRadio

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Corruption and frustration
« Reply #3 on: January 26, 2012, 04:13:48 pm »


               

Rolo Kipp wrote...
OTR, your tutorials are great. I really think a walkthrough of adding a group to an existing set would compliment Bannor's Begining Tile Builder tutorial beautifully

Thanks!  There might already be something like what you're looking for, either in the Omnibus (of course), here (skip down to Bannor's screenshots and notes) or on CTP @  HarvestMoonConsortium

Do you have a link to that Beginning Tile Builder tutorial you talked about?  Izzat somewhere on Harvest Moon?
               
               

               
            

Legacy_Borden Haelven

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Corruption and frustration
« Reply #4 on: January 26, 2012, 05:31:38 pm »


               Here's how I added my hidden entrance tiles to castle interior. First I open the .set file in notepad, located the tile I was modding in your case tni02_j13_01 copy the data, Paste it at the bottom of the tile section. and 1 to the tile count and save. Then I find the group data that corresponds with the original tile and copy and paste that at the bottom of the groups section and added 1 to the Group count. Both Counts at the top of their respective section. Save it and open it with JLens set editor. Check the tile and group entries are ok. Change the name of the group to what ever. Click the save changes button. Then save the set and the pallette files. Job done hopefully.
               
               

               
            

Legacy_Cestus Dei

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Corruption and frustration
« Reply #5 on: January 26, 2012, 10:51:06 pm »


                Aye, an' I thank ye both.

I did make me first .set file usin' the bioware Buildtil.exe an' it appears it went an' put a "strref=0" in all them group nodes.

Anyroad, I manually deleted them strrefs an' loaded the .set inta Jlens SetEditor and removed the strref fer me own Vault Entrance an' it all worked a treat.

'Posted

So now I be needin' ta fix thet entrance and mount tha door.

Then its up ta thet wizard ta get the lockstone workin' right.
By Wednesday.
Heh.

*grins in anticipation*
               
               

               
            

Legacy_Pstemarie

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« Reply #6 on: January 26, 2012, 10:57:02 pm »


               I always make my itp files using GFF Editor - you have to do the entries manually, but...
               
               

               
            

Legacy_Rolo Kipp

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« Reply #7 on: January 27, 2012, 12:20:10 am »


               <rolls up his sleeves...>

TSL recommended the same thing. And after reading Bannor's (et. al) comments on JLen's Editor, I'm suddenly very interested in the GFF Editor. Just fixing the doors for the tni02.set (*All* tiles set to "doors=0"?!), I'm pretty leery of what otherwise seems a pretty nifty tool :-(

So, next time I can reach the NwVault, I'll grab GFF Editor so Cestus can work on the CCC Vault =) <you d/l'd it before, old man. a couple times>
Yeah, but I've misplaced it. <it's right... what did you do with the nwn/dl/apps folder? or the... you've been "cleaning" again, haven't you?>
Um, well... *sigh* less than 2 gigs left on the HD, old bird. <ah. guess you better get to work, then :->
Grrrr...

<...as if he was actually going to do work>
               
               

               
            

Legacy_WebShaman

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Corruption and frustration
« Reply #8 on: January 27, 2012, 01:58:18 pm »


               

Um, well... *sigh* less than 2 gigs left on the HD, old bird. <ah. guess you better get to work, then :->
Grrrr...


^This!

My 2T external HDD is now full of NWN stuff!!!! '<img'>

I blame all of you.

Yep.
               
               

               
            

Legacy_Rolo Kipp

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Corruption and frustration
« Reply #9 on: January 27, 2012, 03:47:49 pm »


                <looking more than a little...>

@ Webshaman: Heh, well the only thing "external" that works on this laptop is the wireless... USB->fried, Ethernet->fried, 1394->fried. My tiny little 80gb is 70%+ NwN and about a 25% the paying stuff :-P Priorities, eh? New laptop by July, I hope.

Back to the frustration... er, the *other* frustration :-P

So, I was wandering over to the upper reserve pantry <which he had installed specifically for late-night conjuring sessions> for a little nosh when I came across Short & Cross chugging my expensive healing draughts like they were Fireholt Finest Gold. I asked him what happened and he only growled and stumped off in the direction of the Soulforge.

Curious, I fired up a few auxiliary scrying crystals I had the forethought to plant and witnessed one of the most embarrassing, one-sided battle of wits I've seen in a decade <we're saving the evidence for the salary negotiation phase ;-> I already knew the dwarf was making that door pure and strong. What I didn't know was that, now that he has animated it and inlaid all those tricky little runes, that door is kicking his behind!

It looks good in Max, all serious and sober and utterly *proper*, if you get my drift.  Behaves itself properly in Explorer Reborn, too.

But as soon as he tries to get the massively skittish creature into the toolset, it starts bucking and shying and hiding behind tiny little wooden doors.

Specifics:

Doortypes.2da entry:
1428      VaultDoor                TN2_Udoor_06       TNI02       tn2_udoor_06        ****              1              1                49                

tni02.set entry:
[TILE210DOOR0]
Type=1428
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0

In the door properties, trying to make the blueprint... note lack of VaultDoor appearance:
'Posted

In the door properties, showing proper resref:
'Posted

Any ideas?

<...worried>
               
               

               


                     Modifié par Rolo Kipp, 27 janvier 2012 - 08:54 .
                     
                  


            

Legacy_Rolo Kipp

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Corruption and frustration
« Reply #10 on: January 27, 2012, 04:46:43 pm »


                <trying to act...>

Ok, Cestus created a UTD for the door with robious' GFF editor (thanks pstmarie! ;-).

This got the door on the palette:
'Posted

And let me grab it to place it:
'Posted
<ignore the rectangular opening. it's just a placeholder. also, we see a few normal issues we have to fix...>

But dropping it in the doorway, it flips back to the default door:
'Posted

What now?

<...normal>
               
               

               
            

Legacy_Cestus Dei

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« Reply #11 on: January 27, 2012, 06:31:11 pm »


                *muttering something about wizards and dirty laundry*

Right.

I kin place thet door, 'though it's a bit wonky. Ya got ta move the cursor around 'til the door shows its backside. Then ya drop it, but it's backside-to, so ya gotta adjust location and flip it 180 degrees.
Else ya end up with a wooden door.
Strange ta my mind. Mayhap when I get the back o' the entrance tile built an' grouped, that'll go away.

Anyroad, now I got it in game, I can work on gettin' the tile ta fit an' fixing bits an' pieces. An' polish it up nice an' shiny.
'Posted

Make no mistake! This be one *heavy* door. Its got more faces than one o' them loaded dice thet wizard uses.
               
               

               
            

Legacy_Pstemarie

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« Reply #12 on: January 27, 2012, 06:49:19 pm »


               Something tells me that round sewer entrance door I got planned for my module is going to be a pita...
               
               

               
            

Legacy_henesua

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« Reply #13 on: January 27, 2012, 07:37:29 pm »


               That vault door looks amazing!
               
               

               
            

Legacy_WebShaman

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« Reply #14 on: January 28, 2012, 03:50:08 pm »


               Yeah, that vault door is really nice!