<looking more than a little...>
@ Webshaman: Heh, well the only thing "external" that works on this laptop is the wireless... USB->fried, Ethernet->fried, 1394->fried. My tiny little 80gb is 70%+ NwN and about a 25% the paying stuff :-P Priorities, eh? New laptop by July, I hope.
Back to the frustration... er, the *other* frustration :-P
So, I was wandering over to the upper reserve pantry <which he had installed specifically for late-night conjuring sessions> for a little nosh when I came across Short & Cross chugging my expensive healing draughts like they were Fireholt Finest Gold. I asked him what happened and he only growled and stumped off in the direction of the Soulforge.
Curious, I fired up a few auxiliary scrying crystals I had the forethought to plant and witnessed one of the most embarrassing, one-sided battle of wits I've seen in a decade <we're saving the evidence for the salary negotiation phase ;-> I already knew the dwarf was making that door pure and strong. What I didn't know was that, now that he has animated it and inlaid all those tricky little runes, that door is kicking his behind!
It looks good in Max, all serious and sober and utterly *proper*, if you get my drift. Behaves itself properly in Explorer Reborn, too.
But as soon as he tries to get the massively skittish creature into the toolset, it starts bucking and shying and hiding behind tiny little wooden doors.
Specifics:
Doortypes.2da entry:
1428 VaultDoor TN2_Udoor_06 TNI02 tn2_udoor_06 **** 1 1 49
tni02.set entry:
[TILE210DOOR0]
Type=1428
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
In the door properties, trying to make the blueprint... note lack of VaultDoor appearance:
In the door properties, showing proper resref:
Any ideas?
<...worried>
Modifié par Rolo Kipp, 27 janvier 2012 - 08:54 .