Author Topic: Base items - real models?  (Read 394 times)

Legacy_Tiberius_Morguhn

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Base items - real models?
« on: January 24, 2012, 04:54:17 am »


               I was poking around for a (yet another ':whistle:') project to start working on.  I have always disliked the generic bag drop for item loot, and have looked at the DOA base items models in the past (link).  Is there any other project that's taking this task on?  The DOA stuff is in need of some loving care plus there are many base items not represented.

I thought some ProjectQ members were doing some stuff, but my search-fu is low (rolls a natural 1) and I don't want to reinvent someone else's wheel.  Thanks.
               
               

               
            

Legacy_ShadowM

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Base items - real models?
« Reply #1 on: January 24, 2012, 05:59:26 am »


               Here some, I make some more too.
Link
               
               

               
            

Legacy_Tiberius_Morguhn

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Base items - real models?
« Reply #2 on: January 24, 2012, 07:20:50 am »


               Okay - so based on ShadowM's work and the DOA existing stuff, it would be redundant to do this.  (THANKS to you both).  Alrighty then - on to something else!
               
               

               
            

Legacy_gutwrench66kg

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Base items - real models?
« Reply #3 on: January 24, 2012, 07:58:19 am »


               naaah, DOA's are rather dated, and could use some re-working... as beautiful a job as you did on the "Additional placeables", I'd welcome you taking a shot at the baseitems!
               
               

               
            

Legacy_Pstemarie

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Base items - real models?
« Reply #4 on: January 24, 2012, 11:05:58 am »


               Been working on this sort of stuff for Project Q - it'll be in 1.6 or 1.7 - priority level isn't too high at the moment given the list of animations I have to go through...

ShadowM and Tiberius - when I'm ready to get back on those I'd like to talk to you both about using the work you've already laid down. That would be the books and gems you did ShadowM and some of the placeables you've done for that MoreTNOPlaceables project Tiberius.
               
               

               


                     Modifié par Pstemarie, 24 janvier 2012 - 11:08 .
                     
                  


            

Legacy_ShadowM

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Base items - real models?
« Reply #5 on: January 24, 2012, 11:25:46 pm »


               Ahh. When I posted the link, I thought here how I did some of them. If you want to do some overrides, the more the better. I was more wanting to open the subject on what people want some of the items to look like. I'm doing some work on rings right now. Like the healing kits and traps. There some fun stuff that doa did not do that you can make more versions to the basic gold that do not have to be placables. Other questions are like should we do a total update to all the base items or keep some of doa ones?

Pstemarie-Sure thing, just let me know when and any suggestion and/or imput is always welcome.
               
               

               
            

Legacy_Pstemarie

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Base items - real models?
« Reply #6 on: January 25, 2012, 12:10:28 am »


               What I've done for Project Q so far is try to make the items look like the icons that already exist. I've also kept some of the DOA models, but changed the textures to Q textures (amazing what a hi-res Sixesthrice or Morikhan special will do for a model).

The icons I've done so far...

it_book (I like yours better)
it_midmisc (1-4, 9, 12, 15-16, 21, 29, 34-35, 42, 48-52, 59-60, 69, 72-73, 88, 103-107, 168-177)
it_smlmisc_088
it_thnmisc (3-8, 77-82)
               
               

               
            

Legacy_henesua

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Base items - real models?
« Reply #7 on: January 25, 2012, 12:42:43 am »


               Ah great stuff. I like where you are going with this, Pstemarie. I did the same. Rather than creating one generic base model, matching a bunch of models with the default icons. The only drawback for me is that, I'll want to undo my work when Q makes this update.
               
               

               
            

Legacy_Pstemarie

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Base items - real models?
« Reply #8 on: January 25, 2012, 12:49:28 am »


               Henesua, if you want you can send me your stuff - I'm sure most of it can be tweaked or used as is.
               
               

               
            

Legacy_ShadowM

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Base items - real models?
« Reply #9 on: January 25, 2012, 01:11:30 am »


               

Pstemarie wrote...

What I've done for Project Q so far is try to make the items look like the icons that already exist. I've also kept some of the DOA models, but changed the textures to Q textures (amazing what a hi-res Sixesthrice or Morikhan special will do for a model).

The icons I've done so far...

it_book (I like yours better)
it_midmisc (1-4, 9, 12, 15-16, 21, 29, 34-35, 42, 48-52, 59-60, 69, 72-73, 88, 103-107, 168-177)
it_smlmisc_088
it_thnmisc (3-8, 77-82)


Yes, that was the idea I had too. For the books I even used the icon textures on the books. I started on the rings matching up the icons, but took a break to do some scripting work with HR Base. I have to jump back and forth or my mind start to melt and/or I forget all the things I have learned with each hehe. OMG there so many CC project I have left half finished (item override, placable stomachs, NWN2 dinosaur, babayagas toad animation. all of that I need to find some time to finish.) But the item override and placable stomach are easy so I should be able to get out soon.  'B)'
               
               

               
            

Legacy_Rolo Kipp

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Base items - real models?
« Reply #10 on: January 25, 2012, 06:57:42 pm »


               <digging in...>

I'm also quite interested in this.
Though I only have Estelindis' torc drop model (from SHoA in the Nov CCC) to offer, so far ;-P
Come to think of it, the texture on that needs re-doing :-/ Didn't do any envmap/alpha at all, if I remember right.

Ok, so I don't have anything to offer. Still interested :-)

<...cestus' workshop>