Author Topic: NWNCQ Tilesets (Made By Chico400) 1 Or 2 Things Missing. Any Ideas?  (Read 486 times)

Legacy_MissJaded

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               I really love the NWNCQ Project
made by "Chico400" that includes ceilings to the original tile interiors. I downloaded them to have a play around e.t.c.
It looks really great! Looks like quite a chunk of work has gone into making it all!
A big *thumbs up* to Chico indeed!'<img'>

I'm just a little worried about a couple of things though.

Firstly, it's nice to see it being compaible with the CEP.... or should that be CTP? I'm not sure which.
I'm just wondering about something which he may not have added.
This - Click Here
It's for the City/Home tileset in the CEP/CTP.

It's a tileset I quite like, just because it's completelly blank, and in some cases, I rather like the idea of adding my own furniture instead of using tilesets with furniture built in.

Since I have added NWNCQ in Module Properties, you can clearly see the textures it belongs to, and hallways include the ceilings along with other tilesets too. But I'm just wondering whether or not there is a possibility of having a ceiling on the room of the City/Home tileset too?

Can anyone out there please confirm whether or not it has been created?
If so, then there maybe something I'm missing. Not sure what?
But if not..... would Chico consider creating such?


Secondly, I've noticed that with the castle interior for e.g. if you place a fountain or a chessboard tile, there is a blank hole in the ceiling where the ceiling should be. (rather strange I think! :-/)
Is this something else which wasn't properly created by Chico, or is there some hak or something I'm missing?

Any helpful comments will be appreciated.'B)'
               
               

               


                     Modifié par MissJaded, 24 janvier 2012 - 09:28 .
                     
                  


            

Legacy_henesua

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NWNCQ Tilesets (Made By Chico400) 1 Or 2 Things Missing. Any Ideas?
« Reply #1 on: January 24, 2012, 09:29:33 pm »


               I've worked a bit with NWNCQ, and can confirm for you that yes, chico missed some of the tiles. Ceilings are missing here and there etc.

The texture work he did in NWNCQ is also entirely composed of overriding textures. So when you use it you will notice that many placeables and objects that use Bioware textures will look different when you use NWNCQ.
               
               

               
            

Legacy_Fester Pot

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NWNCQ Tilesets (Made By Chico400) 1 Or 2 Things Missing. Any Ideas?
« Reply #2 on: January 24, 2012, 09:32:28 pm »


               No, it's not supported.  NWNCQ only adds ceilings to nearly all Bioware & DLA tilessets.

The fact you see a cosmetic change is the custom City/Home tileset in question uses the same .TGA or .DDS files that were upgraded and modified by NWNCQ - probably for the City Interior, which the City/Home uses textures from.

FP!
               
               

               
            

Legacy_MissJaded

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NWNCQ Tilesets (Made By Chico400) 1 Or 2 Things Missing. Any Ideas?
« Reply #3 on: January 24, 2012, 10:08:51 pm »


               

henesua wrote...

I've worked a bit with NWNCQ, and can confirm for you that yes, chico missed some of the tiles. Ceilings are missing here and there etc.


Thanks for the helpful reply.'<img'>
Any ideas why he missed some of those textures out?
He went on to make a sci-fi tileset too. I'm just wondering why he didn't finish the ceilings with the castle interior for e.g. before going into making the new sc-fi one? Guess I'm hoping he may go back and fix it at some point.

The texture work he did in NWNCQ is also entirely composed of overriding textures. So when you use it you will notice that many placeables and objects that use Bioware textures will look different when you use NWNCQ.


Please could you give an e.g. of any placeables or objects which had texture changes?
Do you just mean objcets included in the tilesets? I don't think any are placeables if they are already attatched to the tiles. Just getting a little confused here I think. I'm sorry.
               
               

               
            

Legacy_Shadooow

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NWNCQ Tilesets (Made By Chico400) 1 Or 2 Things Missing. Any Ideas?
« Reply #4 on: January 24, 2012, 10:13:50 pm »


               

henesua wrote...

I've worked a bit with NWNCQ, and can confirm for you that yes, chico missed some of the tiles. Ceilings are missing here and there etc.

The texture work he did in NWNCQ is also entirely composed of overriding textures. So when you use it you will notice that many placeables and objects that use Bioware textures will look different when you use NWNCQ.

chico didnt missed any tiles AFAIK, he just did not supported custom tiles. Not his responsibility but CEP's.
               
               

               
            

Legacy_MissJaded

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NWNCQ Tilesets (Made By Chico400) 1 Or 2 Things Missing. Any Ideas?
« Reply #5 on: January 24, 2012, 10:16:08 pm »


               

MissJaded wrote...

henesua wrote...

I've worked a bit with NWNCQ, and can confirm for you that yes, chico missed some of the tiles. Ceilings are missing here and there etc.


Thanks for the helpful reply.'<img'>
Any ideas why he missed some of those textures out?
He went on to make a sci-fi tileset too. I'm just wondering why he didn't finish the ceilings with the castle interior for e.g. before going into making the new sc-fi one? Guess I'm hoping he may go back and fix it at some point.

The texture work he did in NWNCQ is also entirely composed of overriding textures. So when you use it you will notice that many placeables and objects that use Bioware textures will look different when you use NWNCQ.


Please could you give an e.g. of any placeables or objects which had texture changes?
Do you just mean objcets included in the tilesets? I don't think any are placeables if they are already attatched to the tiles. Just getting a little confused here I think. I'm sorry.



Fester Pot wrote...

No, it's not supported.  NWNCQ only adds ceilings to nearly all Bioware & DLA tilessets.

The
fact you see a cosmetic change is the custom City/Home tileset in
question uses the same .TGA or .DDS files that were upgraded and
modified by NWNCQ - probably for the City Interior, which the City/Home
uses textures from.

FP!


Thanks for the helpful reply Fester Pot.'<img'>

I guess it's something else I'm kinda hoping Chico might work on at some point in future.
               
               

               
            

Legacy_Zwerkules

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NWNCQ Tilesets (Made By Chico400) 1 Or 2 Things Missing. Any Ideas?
« Reply #6 on: January 24, 2012, 10:20:14 pm »


               I haven't noticed any placeables with the same textures as a tileset.
They have similar textures, but as an example the interior tileset uses tin01_furnish2 for the furniture while the placeable furniture uses plc_rck.

Sometimes the textures are exactly the same but there's a copy with a different filename for the placeable.
The only problem I know of is that the rural tileset uses (or used, maybe it got fixed?) textures from the city tileset for those buildings like the cloak tower that were added from the city tileset.


I guess Chico had a problem with adding a roof above the chessboard tile because it is used by all Bioware tilsets, so if he had added a castle roof for it, that roof would also appear in the interior tileset and worse even in the rural tileset.

There is however a solution to this problem:

The tiles used in an area are referenced by tile numbers, not by filename, so you can add a chessboard tile with a different filename and the appropriate roof for each tileset by replacing the filename of the chessboard tile with the new filename in the set file.
As long as the tile number stays the same there shouldn't be any problems with that.
               
               

               


                     Modifié par Zwerkules, 24 janvier 2012 - 10:37 .
                     
                  


            

Legacy_MissJaded

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NWNCQ Tilesets (Made By Chico400) 1 Or 2 Things Missing. Any Ideas?
« Reply #7 on: January 24, 2012, 10:34:44 pm »


               

ShaDoOoW wrote...

chico didnt missed any tiles AFAIK, he just did not supported custom tiles. Not his responsibility but CEP's.


Missing tiles are those such as a fountain and a chessboard tile in the castle interior for e.g. (with no ceiling included)
Those are NOT custom tiles as far as I'm aware. They were already created by Bioware in the first place.
Hence, it appears to be something which Chico has missed and that at some point, I'm hoping he will fix it up.

As for the City/Home Interiors, that is most probably a CEP/CTP thing.
So it would be nice to see if they can fix that up at some point in the future.'B)'
               
               

               


                     Modifié par MissJaded, 24 janvier 2012 - 10:39 .
                     
                  


            

Legacy_Zwerkules

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NWNCQ Tilesets (Made By Chico400) 1 Or 2 Things Missing. Any Ideas?
« Reply #8 on: January 24, 2012, 10:42:25 pm »


               

MissJaded wrote...
As for the City/Home Interiors, that is most probably a CEP/CTP thing.
So it would be nice to see if they can fix that up at some point in the future.'B)'


No, they can't. If they add roofs to tileset additions, people who don't use NWNCQ will have a problem similar to yours.
They'll have some tiles with roofs and others without.

So either CEP would have to add roofs to all the tiles in one of their tileset, or Chico would have to add support for CEP/tileset additions in NWNCQ.

Since Chico mentioned joining the CEP at some point, you should send your request to him. He's with the CEP anyway and would probably be the one to add the roofs to CEP tilesets if they'd decide to do so.
               
               

               


                     Modifié par Zwerkules, 24 janvier 2012 - 10:45 .
                     
                  


            

Legacy_henesua

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NWNCQ Tilesets (Made By Chico400) 1 Or 2 Things Missing. Any Ideas?
« Reply #9 on: January 24, 2012, 10:52:33 pm »


               I'm fairly certain that he did miss a few tiles. I've done extensive building with NWNCQ.

I've got all of his resources in a base module with no other haks and have seen ceiling tiles missing in the castle. I think it is Castle 2. Have not verified in Castle 1. Its been awhile but a missing ceiling over a fountain rings a bell. I don't recall trying the chessboard. i tend not to use that feature. '<img'>

Also I believe he missed ceilings over the tiles in the undersea caves, at the wall fountains. But I am not certain about that since I discovered that in a module with other haks.

When I brought these to Chico's attention over a year ago now, he vaguely agreed that he might have missed these but has been too busy to make these fixes and encouraged me to make the changes myself.

But yes, the point is taken that if you use NWNCQ with other additions to a tileset, the additional tiles will not be supported. This is one of the reasons why I broke up the entire package into a separate hak for each tileset.
               
               

               


                     Modifié par henesua, 24 janvier 2012 - 11:26 .
                     
                  


            

Legacy_henesua

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NWNCQ Tilesets (Made By Chico400) 1 Or 2 Things Missing. Any Ideas?
« Reply #10 on: January 24, 2012, 11:13:48 pm »


               

Zwerkules wrote...

I haven't noticed any placeables with the same textures as a tileset.
They have similar textures, but as an example the interior tileset uses tin01_furnish2 for the furniture while the placeable furniture uses plc_rck.


Ah.. I justed noticed this comment. The oriental rugs are an example of placeables that are changed by NWNCQ. One of the standard stone textures is also changed. And so the result is that NWNCQ changes many placeables you can download off the vault. I'm thinking in particular about a stonehenge package that I have. So.. while not all of the bioware placeables appear to change. If you are using content that uses a texture changed by NWNCQ - the appearance of that content will be changed.

I've noticed many of these. To list them all or even make a comprehensive list however is more effort than i can take on.

I wouldn't worry about it too much. Basically some carpets change, but still look like carpets. Appearance of stone changes, but its still stone. Etc... AFAIK Chico always stayed with the same basic theme when he refreshed a texture's look.
               
               

               


                     Modifié par henesua, 24 janvier 2012 - 11:27 .
                     
                  


            

Legacy_AndarianTD

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NWNCQ Tilesets (Made By Chico400) 1 Or 2 Things Missing. Any Ideas?
« Reply #11 on: January 25, 2012, 03:34:56 am »


               

henesua wrote...

I'm fairly certain that he did miss a few tiles. I've done extensive building with NWNCQ.


I agree. I've seen a few missing tiles in my own building with NWNCQ, such as the edge tiles in this scene with the mountain tileset.

I've got all of his resources in a base module with no other haks and have seen ceiling tiles missing in the castle. I think it is Castle 2. Have not verified in Castle 1. Its been awhile but a missing ceiling over a fountain rings a bell. I don't recall trying the chessboard.


I built Highpeak Castle in Sanctum 3 using Castle Interior (1) with NWNCQ, and I've seen some of that too. Sometimes what look like problems at first you can fix by cycling through the variations. But in some cases, like the fountain feature which as you correctly point out is missing the ceiling tile in the center, there isn't any obvious way around. It's unfortunate because it make that entire feature unusable; I had to omit it from my building because it makes it look like there's a big square hole in the ceiling.

But yes, the point is taken that if you use NWNCQ with other additions to a tileset, the additional tiles will not be supported.


Agreed. Which isn't to say that they won't work or even look good -- in most cases I found that they look fine. One example I found is that Seasonal Forest (Spring) actually looks quite different with NWNCQ installed, presumably because it uses some of the default Bioware tilesets which NWNCQ overrides. I actually decided that I liked the new look better, though, so I didn't change it.
               
               

               
            

Legacy_MissJaded

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NWNCQ Tilesets (Made By Chico400) 1 Or 2 Things Missing. Any Ideas?
« Reply #12 on: January 26, 2012, 02:20:00 pm »


               I never noticed the thing with the oriental rugs. Being the same texture as what is overridden by NWCQ, I guess it would be expected. Think I'd like to check it out later.

If Chico is joining the CEP, then I might contact him at some point to let him know about roofs on other buildings too, like the one I showed in mt first post.

BUT..... for now, I've thought of a simpler way around the holes in the ceilings where there is a fountain and chess tile.

Instead of placing a fountain tile (for e.g.) in the castle, cover it with a roof, (hence no fountain tile) and use a placeable fountain from the CEP. I'm sure there are 1 or 2 nice looking ones in there.
I know they won't be animted like the castle tile ones, but they should look just as good I hope.

And same with the chess board tile too..... if some clever person were to make a chess board placeable, (Aria comes to mind here, since he made Aria's flooring tles) it can be used instead of the one fixed to the castle interior tileset.
Although I haven't really had a need to use the chess board tiles much. So this one is only an optional thing in desparation I guess. '<img'>


Edit : Seems there are some quite nice animated placeable fountains in the CEP after all.
Placeable Fountains (Animated)
My favourites are the bigger 2 on the left. But any of those could fit nicely into a building with roofs using NWNCQ I think.'B)'
               
               

               


                     Modifié par MissJaded, 26 janvier 2012 - 03:26 .