Author Topic: Project Reforged: Replacement of ALL Default Weapon Models  (Read 1821 times)

Legacy_The Amethyst Dragon

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #75 on: October 02, 2012, 06:12:15 am »


               Here's a little teaser for y'all.  Since crossbows are part of the last group, I find they need a lot of work.  I've got animations slightly altered now for the light crossbow, plus the initial base model done.

- Altered animation - starts and returns to loaded position instead of unloaded.
- Added visible bolt when loaded.
- Added smaller details, such as a foot loop for reloading (not that NWN does that sort of animation) and two small catches that hold back the bowstring until it's fired.
- Changed some metallic parts to leather-wrapped.

YouTube link:

Clip is using unlimited fire ammo, but that was just so that I didn't have to reload during testing.
               
               

               
            

Legacy_dusty.lane

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #76 on: October 02, 2012, 08:06:07 am »


               I hate you, in a loving way of course. ;P That crossbow is amazing! Does it work with more attacks per round than what you have there? Say a level 20 character with a crossbow. I mean, it should, but can't just assume these things!
               
               

               
            

Legacy_Master Jax

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #77 on: October 02, 2012, 08:41:39 am »


               0__0 Impressive...
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #78 on: October 02, 2012, 03:00:02 pm »


               

dusty.lane wrote...

Does it work with more attacks per round than what you have there? Say a level 20 character with a crossbow. I mean, it should, but can't just assume these things!

If the normal crossbow will do multiple attacks (if the character has Rapid Reload, which is the way to get multiple attacks with a crossbow), then I don't see why this one wouldn't.  I've never actually had a character take that feat before, since I've always preferred the look of bows over crossbows.  I may just try it for testing.

Glad you folks like it so far. Going to do the same with the heavy crossbow next, then onto all the variations in shape and color.

I'm thinking I may actually finish this entire project in just under a year. '<img'>
               
               

               
            

Legacy_gutwrench66kg

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #79 on: October 02, 2012, 03:12:28 pm »


               oooooh! Very nice!!!

Multiple attacks via Rapid Reload shouldn't be a problem as the engine simply speeds up the animation just like it does for other attacks.
               
               

               


                     Modifié par usagreco66kg, 02 octobre 2012 - 02:50 .
                     
                  


            

Legacy_The Amethyst Dragon

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #80 on: October 07, 2012, 08:00:00 am »


               While looking at the heavy crossbows, I figured I'd stick to the basic size NWN already uses, which meant somehow accounting for the extra damage they do in basically the same amount of space as a light crossbow.  After looking at many, many crossbow images online, it dawned on me that it would be relatively simple to double up on the strength of the draw with...another bow.

'Image

Yes, work is still progressing. '<img'>  I've now got the basic positioning and animations for all four types of bows, so I'm looking forward to just running through the different variations on them in the next week or two.
               
               

               
            

Legacy_Pstemarie

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #81 on: October 07, 2012, 12:06:43 pm »


               I like it.
               
               

               
            

Legacy_The Amethyst Dragon

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #82 on: October 07, 2012, 08:24:27 pm »


               Me = screenshot-trigger-happy

Even the lowly sling is getting reforged:

'Image
               
               

               
            

Legacy_Tarot Redhand

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« Reply #83 on: October 07, 2012, 11:07:22 pm »


               @AD When you have finished re-forging have you any plans to bundle all of the content into a single hak?

TR
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #84 on: October 08, 2012, 12:01:05 am »


               

Tarot Redhand wrote...

@AD When you have finished re-forging have you any plans to bundle all of the content into a single hak?

I'm not sure.  Right now I'm satisfied with the groupings, since that's how they've been done since I started (work a group, publish it, work another group, publish, ...).

Plus, if left as they are, I can keep all of the comments and votes on the individual entries for those that want to read them.  People have a tendancy to completely ignore an original content post (and all of the information that went with it) when it's included in another larger one.

If one wants them all in a single hak, it's an easy enough merge to do.  There's not even any 2da edits or renumbering needed, just transferring of the models and icons. Except for whips (which will add four "braided leather" textures) and the slings (which will add four "plain leather" textures), they all make use of the same 12 shared textures.

Combining them all into a single override is even easier: Decompress all files into the NWN/override folder.
               
               

               
            

Legacy_Tarot Redhand

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #85 on: October 08, 2012, 12:44:52 am »


               I tend to agree with you on the comments and votes - it's the main reason I haven't combined the two parts of the archive containing map mats. Hadn't realised that there was no 2da at all. Anyway, I was more curious as to should I wait for 1 big download or do many small ones now (or as available).

TR
               
               

               
            

Legacy_The Amethyst Dragon

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #86 on: October 08, 2012, 01:03:41 am »


               

Tarot Redhand wrote...

I tend to agree with you on the comments and votes - it's the main reason I haven't combined the two parts of the archive containing map mats. Hadn't realised that there was no 2da at all. Anyway, I was more curious as to should I wait for 1 big download or do many small ones now (or as available).

TR

I say go for the smaller downloads.  I can't give a definite release date for anything that's not done yet (or even for what is done and not yet released).  The reason I went for the groupings in the first place was so that nobody would have to wait for all of the weapons to be done before they start using them (and just in case life interrupted my NWN work, makeing sure people could use was done).
               
               

               


                     Modifié par The Amethyst Dragon, 08 octobre 2012 - 07:22 .
                     
                  


            

Legacy_MrKWMonk

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #87 on: October 08, 2012, 06:07:51 am »


               Been playing NWN on and off for ages.  Only just discovered these.  Great work.

Thank you for sharing.

'<img'>
               
               

               


                     Modifié par MrKWMonk, 08 octobre 2012 - 05:08 .
                     
                  


            

Legacy_The Amethyst Dragon

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #88 on: October 16, 2012, 10:15:31 pm »


               More looks back at heavy blades, which I plan on getting onto the Vault by the weekend. '<img'>

First up is a close-up shot of a greatsword guard's curves and shiny gemstones.

'Image

Next is a pair of longswords.  The winged guard should make a nice look for things like paladins' swords.  And serrations are just...painful.

'Image

Ah, the katana.  Long an odd-looking NWN weapon, now properly sized.  I like this one mostly for the guard (called a tsuba or something like that, I think)...this one has both space inside and curves.

'Image

There will be a bunch more preview shots with the Vault entry once I get it posted.
               
               

               
            

Legacy_Zwerkules

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #89 on: October 16, 2012, 10:44:55 pm »


               Very nice again! You know, the more you change the weapons the more the PC looks out of place. Especially the arms and the fists of doom look very bad.'<img'>
Did anybody ever make better body parts except for heads and hands? I mean body parts that aren't just the same ones as all the others but with better textures. Are there for example higher poly models for bare arms and legs?
               
               

               


                     Modifié par Zwerkules, 16 octobre 2012 - 09:45 .