Applying the skinmesh to the whip is going to be a pain, too. The default state is coiled up, so it's a minor tangle of bones that influence the skin of the whip. It'll be a matter of adjusting weights for individual vertices.
Individual vertices I'm currently in the process of welding together...turning 35 individual cylinders into a single coiled tube-ish object.
The new animations were supposed to look pretty much like the old ones, except with 36 segments instead of 8. The new whip will still look better coiled up than the old one, even without brand new animations.
If using a hak, your whip-users will be getting some more variety out of this. Instead of a single color of whip (black), we'll end up with four colors for the whip part (top), four for the handle decor (middle), and four for the handle's grip (bottom). The default color will be brown instead of black (since most whips seem to be made from plain leather, not dyed leather).
Enlarged view of the new braid textures:
I may reduce the color saturation on the golden braiding a little before I'm finished, depending on how it looks in-game.