Thanks, all. It was actually rather nice getting back into (re)making more weapons.
Zwerkules wrote...
Very nice! I like projects like this and creature override compilations that make old mods look better. I
wonder if someone has the time to not just retexture default placeable
but replace them by better, higher poly models. That's something that is
still missing.
While higher-poly placeables would be nice in many cases, I've repeatedly been very pleased with how much better the things look even with just updated/upgraded textures.
Although, I will say that remaking any placeable with a globe/sphere/circle with more polys is definitely a plus.
3RavensMore wrote...
Delightful work as always --
everything in this project is fantastic. I had to laugh at the "big
ugly grey chunk in the middle" line. That sums it up pretty
well.
I had originally thought that chunk was a "base" for the blades, but it turned out to be part of every "middle". Getting rid of it automatically makes the blades look longer. Well, they are a bit longer, because I then extended the blade backwards to join the new crossguard.
NWN_baba yaga wrote...
So much better looking most notably the blade and it´s texture. Thanks for doing the swords, my special weapon:)
I actually put the heavier swords off just because so many people use them. I figured the lesser-used items (like flails and clubs) could use some attention before longswords and greatswords.
OldTimeRadio wrote...
That is some really beautiful work, Amethyst Dragon. It looks perfect, even in the close-up!
Thanks! I make these so they look as good as possible from any distance. No matter how much you zoom in, these should look nice. I like when people take screenshots of games, and the better things look up close, the better the scene. I also play NWN with a lower, and often closer, camera view, so I can see things like ceilings...nicer weapons just help the whole look.