Author Topic: Project Reforged: Replacement of ALL Default Weapon Models  (Read 1812 times)

Legacy_The Amethyst Dragon

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #15 on: March 17, 2012, 04:01:26 pm »


               

Failed.Bard wrote...
Really nice work on all of these.  I'm curious if you have plans to release a hak with all of the different weapon types you've redone in it, once you get through them all.

I might do that eventually, once the entire thing is finished.  Kind of like with all my GUI changes (transparent + colorized icon sets)...if it looks like there's enough interest it could be made into one massive hak.  Is there a file limit inside a hak?  There may be, and I guess I'll find out since I'm adding these (and up to 6 additional color varients for each part) into a hak for my PW.

I just opted for the "installments" method of posting them so people don't have to wait forever for the entire thing to be done to start using it.  How many times have we heard of projects that sound great (and from a couple of teaser images, look great), only to never get any part of them if/when real life gets in the content maker's way?  And since it's primarily an override, players don't have to wait for a PW builder or module author to add the models to a hak.
               
               

               
            

Legacy_The Amethyst Dragon

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #16 on: March 28, 2012, 05:50:51 am »


               The spears, tridents, halberds, and scythes have been completed and are currently in my PW.  A month or so until they become available to everyone else.

Current working group: Light Blades (dagger, kukri, shortsword, and rapier).  I've got the daggers and kukris prototyped...the base models made in gmax, ready for me to split up into the three parts and vary the textures.

I didn't realize that kukris were like kamas with only 1 top, 1 middle, and 1 bottom shape.  They went faster than anticipated since I only had to deal with one prototype model.  The new one does look quite a bit nicer, with a much smoother curved blade.  They are also the first weapon model I've encountered that has a grip that isn't aligned straight with the horizontal...it's tilted up at about a 5 degree angle, making the blade kind of cover the space of a dagger blade.  I'm thinking the original maker said, "Ok, what's harder to make, a single model or 7 VFX models?  Ok, we'll use the dagger VFXs and just kind of make the kukri blade roughly overlap that space."  I, of course, opted to keep the tilt so that I don't have to redo the 7 VFX models plus the 44 new ones I made to work with NWNCX.  5 degrees isn't that noticeable with such a small weapon anyway...

Daggers were quite a bit more work, since there were 6 different model sets to do (parts 1-6 top, middle, bottom).  The serrated blades look much better (no more "xmas tree" dagger!), and the kris (wavy) blade looks more wavy instead of skewed.

The daggers are going to be my first 3-part inventory icons that I have to fit into a 32x32 pixel square.  Even potions are 32x64.  I have a feeling it's going to be a pain to match things up at that 45 degree angle at such a small scale.

I'm going to do short swords next, followed by rapiers (which look to be the most difficult of this batch).

Just taking a few days away from the weapons to do some bugfixing and additions for my PW, and to remake some of my earliest custom model work with higher quality stuff.
               
               

               


                     Modifié par The Amethyst Dragon, 28 mars 2012 - 04:52 .
                     
                  


            

Legacy_The Amethyst Dragon

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« Reply #17 on: April 09, 2012, 08:23:54 am »


               Still plugging away at this, amongst doing other model and script work.

Here's a little preview, showing some of the nice things that can happen with more polys. '<img'>  The first image is a screenshot from within gmax, the second is the same weapon parts in the toolset with the original (default) models.

Oh, and the label on the bottom one is slightly off, it's showing bottom part 3 (color) 2, not color 1.

'Posted
               
               

               
            

Legacy_Builder__Anthony

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #18 on: April 09, 2012, 07:52:15 pm »


               That looks nicer
               
               

               
            

Legacy_Daijin

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #19 on: April 09, 2012, 09:32:58 pm »


               Awesome '<img'>
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #20 on: April 16, 2012, 05:39:43 pm »


               I've got all the model work done for the "light blades" group, and am now working on inventory icons.

Um, I just want to say that I am unhappy with making icons for daggers.  They will look nicer than the original ones, but that little 1 square icon is dumb.  The kukri is the same size model as a dagger, and it get's a 2 square x 1 square icon.  The dagger gets half that space.  Which means I am forced to tilt the image 45 degrees (like the default ones) just so I don't lose out on a lot of detail.

I'd change the dagger icons to a 2x1 if I had the choice, but that would mean a) the daggers wouldn't work well as overrides (which is the primary goal of this project) and 'B)' it would make the dagger icons looks like short sword icons.  Oh, well.
               
               

               
            

Legacy_henesua

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #21 on: April 16, 2012, 08:14:23 pm »


               Think of the limitations of the small dagger icon as an opportunity. Perhaps you will gain no master in Icon design.

Did you ever play Lode Runner in the early 80's? Just think about how much was packed into those tiny sprites.
               
               

               


                     Modifié par henesua, 16 avril 2012 - 07:16 .
                     
                  


            

Legacy_Leurnid

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #22 on: April 16, 2012, 09:51:39 pm »


               considering the size of the inventory tiles represents 'bulk' in your inventory, I fail to grasp why a kukri is twice as 'bulky' as a dagger, especially when a dagger can, according to the 3e rules, be as big or bigger than a kukri. Compare an Arkansas Toothpick to a Kukri.
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #23 on: April 17, 2012, 10:06:31 pm »


               Almost done with the light blades group.  Just need to take screenshots in the toolset make icons out of them for the short swords.

Here's another preview pic, taken just this morning.

'Posted
               
               

               
            

Legacy_gutwrench66kg

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« Reply #24 on: April 18, 2012, 05:48:57 am »


               Amethyst Dragon,

Wow.. rapiers look awesome!!





Leurnid

'Posted

That particular kukri is absurdly oversized, but "standard" is about 16-18"... I have no idea how large the guy with the kurki is (Isn't me, just an image I found on the net..) but that'd dwarf the Arkansas toothpick '<img'>
               
               

               


                     Modifié par usagreco66kg, 18 avril 2012 - 04:50 .
                     
                  


            

Legacy_Leurnid

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #25 on: April 18, 2012, 05:05:39 pm »


               

A Kukri designed for general purpose is commonly 40–45 cm (16–18 in) in overall length and weighs approximately 450–900 grams
(1–2 lbs). Bigger examples are impractical for everyday use and are
rarely found except in collections or as ceremonial weapons. Smaller
ones are of more limited utility, but very easy to carry.


You can find examples of most weapons that are dramatically oversized and cannot be used for anything but ceremony, or to hang on a wall.

Kukri have the same size spec as a dagger, and are essentially a knife (single edged dagger) designed for chopping, not stabbing and slashing.
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #26 on: April 24, 2012, 01:23:16 am »


               Reforged: Reach Weapons is now available for download.  Enjoy!

(spears, halberds, tridents, and scythes)
               
               

               
            

Legacy_henesua

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« Reply #27 on: April 24, 2012, 03:11:31 am »


               Bummer that I missed out on this one. Your scythe is much better than the original. Unfortunately my HAKs are already set up and released. I'm not gonna update for a long time.
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #28 on: April 24, 2012, 06:19:27 am »


               

henesua wrote...

Bummer that I missed out on this one. Your scythe is much better than the original. Unfortunately my HAKs are already set up and released. I'm not gonna update for a long time.

If you haven't already overridden the default models by way of a hak, you can always just recommend using the override folder version player-side. '<img'>
               
               

               
            

Legacy_henesua

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« Reply #29 on: April 24, 2012, 02:34:57 pm »


               I'm using Project Q. So I have to make a few adjustments on the other end to make this work.