Author Topic: Project Reforged: Replacement of ALL Default Weapon Models  (Read 1817 times)

Legacy_dusty.lane

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #105 on: January 24, 2013, 10:19:49 pm »


               

NWN_baba yaga wrote...

heh that old crossbow looks like a weapon from zelda n64 from that close up...

Great work AD:)


Definitely.. A lot of the weapon models are pathetic, but I think that was one of the worst. I remember looking at it the first time, and wondering WHAT I was looking at. It took the text to tell me it was a crossbow. :alien:But good work on the models draggy!
               
               

               
            

Legacy_Pstemarie

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #106 on: January 25, 2013, 04:42:42 am »


               My poor modules gonna have a coronary when I drop these in on top of the Project Q haks. Let's see - basic part config to reduced part config to basic part config... ':whistle:'

<Module Sighs> Why did I get the schizophrenic builder with OCD? <...>
               
               

               


                     Modifié par Pstemarie, 25 janvier 2013 - 04:44 .
                     
                  


            

Legacy_Jenna WSI

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #107 on: January 26, 2013, 05:48:51 pm »


               Haha, this makes the arm look bad. Need to reforge those arms now.

The Amethyst Dragon wrote...

Me = screenshot-trigger-happy

Even the lowly sling is getting reforged:

'Posted


               
               

               
            

Legacy_Sir Adril

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #108 on: January 27, 2013, 04:14:32 pm »


               Hi, I don't know if it's too late for this little snippet on crossbows to help you, but as far as I know, the point where a regular crossbow strays into 'heavy' crossbow territory is when the things have such a massive draw weight that they need winches to make it possible. Certaintly, I've seen winch and non-winch crossbows in museum collections, and to me, it seems a logical divide. Ultimately, what that winch allows is a weapon with the strength to punch through plate armor, but that is still usable by something that isn't as strong as an orangutan or a gorilla.
               
               

               
            

Legacy_The Amethyst Dragon

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #109 on: January 27, 2013, 06:52:47 pm »


               All the heavy crossbows will have the windlass, with metal bows.  The light crossbows will all have wood bows and no windlass.
               
               

               
            

Legacy_The Amethyst Dragon

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #110 on: January 31, 2013, 07:48:45 pm »


               Reforged: Unusual Weapons, the 7th of the 8 parts of Project Reforged is now available on the Vault.

Whip
Kama
Sickle
Dart
Shuriken
               
               

               
            

Legacy_The Amethyst Dragon

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #111 on: February 09, 2013, 02:06:35 am »


               It's....done.

It's really done.

Project Reforged is finished.

I finished every new model and icon to replace every default weapon in the game.

The 8th of 8 groups (ranged weapons and the ammunition to go with them) will be up on the Vault in roughly a month, after my PW's players get to enjoy them for a bit.

It took over a year (Nov. 2011 to Feb. 2013), with a 2-3 month break due to model-making burnout and then some shorter real life interruptions.  After the last public release, I think it'll total about 2,000 models and around 4,000 inventory icons (2k tga for override and toolset, matching 2k dds needed for hak use)...not an exact figure, just don't feel like decompressing my archived versions just for a count for this post.
               
               

               
            

Legacy_Pstemarie

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #112 on: February 09, 2013, 03:09:05 am »


               Congrats - I look forward to having the complete set in my PW.
               
               

               
            

Legacy_Tiberius_Morguhn

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #113 on: February 09, 2013, 05:00:43 am »


               Awesome job - thank you very much for your work!
               
               

               
            

Legacy_Bard Simpson

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #114 on: February 09, 2013, 10:30:54 am »


               You are a king among CC creators, TAD. Your hard work and generosity shall be the subject of many a bard's lays for years to come. You have my humblest cluck of gratitude, oh noble drake.
               
               

               
            

Legacy_KlatchainCoffee

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #115 on: February 09, 2013, 10:53:42 am »


               TAD - You are a legend!

Thanks to you (and other guys on this forum) I'm now finally trying to learn 3D modeling from scratch in Gmax. Thank you for being an inspiration! '<img'>
               
               

               
            

Legacy_The Amethyst Dragon

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #116 on: February 09, 2013, 03:20:26 pm »


               Thanks, everyone.

Now, on to the rest of my (if I had 60 hours/week of free time) 5-year long list of things to do for NWN...

KlatchainCoffee wrote...

Thanks to you (and other guys on this forum) I'm now finally trying to learn 3D modeling from scratch in Gmax. Thank you for being an inspiration! '<img'>

'<img'>

I'm looking forward to what you come up with.  And don't hesitate to ask questions if you get stumped...the community has helped me out countless times to figure things out.  I'm still learning.

I started out just trying to modify existing models.  My first from-scratch model was a "wall" placeable...a box.  My first creature model was for tenser's floating disc...a cylinder.  With some practice and searching, I'm sure you'll be able to make some very nice stuff.

And I still make stuff by modifying existing models...such as new trolls based off the ones in Project Q, and a new mindflayer based off the 3E one that was part of the CODI content.

Good luck!
               
               

               
            

Legacy__six

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #117 on: February 10, 2013, 04:12:01 pm »


               All of my praises!
               
               

               
            

Legacy_WoC_Builder

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #118 on: February 18, 2013, 03:12:48 am »


               Posted in the vault, but figured I'd ask here as well.  '<img'>

I attempted to use your slashing weapons as an override, but noticed that all the models were rendered shiny silver.  To me that said I was missing some textures.  So I went looking in in your first release (Chain Weapons0 and discovered that there were some textures there that either started with "AD_" or "gem_".  I'm assuming those are custom textures, so my override did not have those, and even if I added them there, they override nothing, so it still turned up shiny.

Other than use the hak '<img'>, do you have any suggestions for how I can make this work?  Rename those textures to the standard ones?

Or, barring that, am I missing something stupid-obvious?  lol

And beautiful work.  '<img'>  Very much appreciated!
               
               

               


                     Modifié par WoC_Builder, 18 février 2013 - 03:14 .
                     
                  


            

Legacy_The Amethyst Dragon

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Project Reforged: Replacement of ALL Default Weapon Models
« Reply #119 on: February 18, 2013, 05:37:18 am »


               All of the new models use the new textures (ad_*, gem_*, etc.) that come with the downloads.  The Reforged models do not use any default NWN textures (or textures with the same filename as default textures).

All of the screenshots I take for this thread and the Vault pages use the override version, with models, textures, and tga icons in the override folder.  I haven't come across any that were showing the "missing texture" chrome look.  New models in the override folder can and do use textures that are found only in override...they don't have to override default textures to be used by the game.

The steel is noticibly brighter then the default steel texture, but that doesn't sound like the problem you're having.

Also, if you added in the Reforged textures to the override folder while NWN was still running, you still likely wouldn't see them.  I've noticed NWN doesn't load art assets (like textures, models, or icons) from updated overrides or haks unless those are there when the program starts.  I get the same issue with the toolset...I always have to shut down NWN completely and restart it if I'm updating something visible.

Hope we can figure out what's going on soon.  I'm definitely biased, but I wouldn't go back to the old weapons after using the Reforged ones.
'B)'