Edited: Adding links to all 8 parts for ease of downloading/commenting/voting/enjoying.
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Project Reforged:1.
Reforged: Chain Weapons (all flails & morningstars)
2.
Reforged: Chopping Weapons (axes of every sort)
3.
Reforged: Smashing Weapons (clubs, maces, hammers, & quarterstaves)
4.
Reforged: Reach Weapons (halberds, scythes, spears, & tridents)
5.
Reforged: Light Blades (daggers, kukris, short swords, & rapiers)
6.
Reforged: Heavy Blades (all swords scimitar size & heavier)
7.
Reforged: Unusual Weapons (darts, shuriken, sickles, kamas, & whips)
8.
Reforged: Ranged Weapons (bows, crossbows, slings, & ammunition)
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A while ago I began a personal project, remaking
all of the default NWN weapons from scratch to bring them more up to date. Newer textures, more polygons, more representative inventory icons (made from screenshots of the actual models), and some more variety in some cases. I call it Project Reforged.
Why not a "redux"? I was going to call it a redux, but because I was curious I looked the word up (thanks,
dictionary.com). I'm not "returning" these, I'm remaking them. How do you make a weapon? You forge it.
'> Plus, when it's all done, anyone searching the Vault for updated weapon models will know all of the "reforged" weapons came from the same place, since nobody else has used the word.
The first group of these weapons has been released on the Vault (
chain weapons - light flails, heavy flails, and morning stars). The next public release (chopping weapons - hand axes, battle axes and dwarven war axes, great axes, double axes, and throwing axes) will be available within a week.
I figured I'd start to post work in progress pictures every once in a while to show the community what I'm up to and so I've got another reminder to keep me moving forward on this project.
I'm currently working on the third part of this project, smashing weapons. Clubs, light hammers, warhammers, maces, dire maces, and quarterstaves. I'm working on maces today, so here's the WIP comparing one of the new maces with the corresponding default model. It doesn't show the reflectivity of the metal (that requires game rendering of course), but the basic textures are there.
Isn't nice what some extra polygons, different textures, and some minor creative license can do for a 10 year old game?
Modifié par The Amethyst Dragon, 14 juillet 2013 - 03:40 .