Author Topic: January 2012 Custom Content Challenge: Rogues stuff  (Read 2583 times)

Legacy_Rubies

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January 2012 Custom Content Challenge: Rogues stuff
« Reply #30 on: January 10, 2012, 02:34:23 am »


               

Well, in addition to a spike wall placeable model I seem to have coded a reasonable solution for timed spike traps (ie, ones that fire off
automatically in sequence, and the player has to time running between
them to avoid damage).


Just a small note, from experience on this point (at least using a fire effect and the base NWN 'spike' trap), low-end computers get a -huge- lag spike when they fire if you're using multiple timed together; like, for instance, a line of spike traps. It probably won't matter, but I remember being told off about this on an old dungeon. '<img'>

If I get enough time without being jammed in hospital and have the drive to, I'll make a few different placeable traps with animations, with the following being what I'd like to do:
-Bear Trap
-Single Spike Floor Trap
-Multiple Spike Floor Trap
-Steam Wall Trap
-Steam Floor Trap
-Fire Wall Trap
-Fire Floor Trap
-"it_trap" Model Replacement
               
               

               


                     Modifié par Rubies, 10 janvier 2012 - 03:02 .
                     
                  


            

Legacy_henesua

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January 2012 Custom Content Challenge: Rogues stuff
« Reply #31 on: January 10, 2012, 02:53:10 am »


               Rubies, by "it_trap" model replacement do you mean a better floor model?

That would be awesome!
               
               

               
            

Legacy_Rubies

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January 2012 Custom Content Challenge: Rogues stuff
« Reply #32 on: January 10, 2012, 03:05:45 am »


               'Posted

I'll probably use this as the replacement floor model (the left one being the older one, naturally). There's an animated version that I'll turn into a trap VFX too.
               
               

               
            

Legacy_henesua

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January 2012 Custom Content Challenge: Rogues stuff
« Reply #33 on: January 10, 2012, 03:31:28 am »


               Nice! Shouldn't the floor model by in a non-active state though?
               
               

               
            

Legacy_Rubies

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January 2012 Custom Content Challenge: Rogues stuff
« Reply #34 on: January 10, 2012, 03:50:33 am »


               'Posted

How's that? Ignore the black plane, I forgot to hide it. It's just to make selecting it with a mouse easier in-game. '<img'>
               
               

               


                     Modifié par Rubies, 10 janvier 2012 - 03:51 .
                     
                  


            

Legacy_henesua

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January 2012 Custom Content Challenge: Rogues stuff
« Reply #35 on: January 10, 2012, 04:03:50 am »


               Excellent!
               
               

               
            

Legacy_gutwrench66kg

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January 2012 Custom Content Challenge: Rogues stuff
« Reply #36 on: January 10, 2012, 06:08:31 am »


               Rubies... wow, I had thoguht about throwing a few ideas out for those that need inspiration and that was one of them.  While playing Dragon Age:Origins and Witcher 2, I came across a good # of those. I can think of a few Ranger/Rogue types that'd love to set that trap up!

Other random suggestions for those needing some inspiration for the month..
  • an IT_ model for the thieves tools   http://www.medievalc...eves-tools.aspx
  • the entries for poisons.2da have a column for "vfx_impact".. maybe something to replace the visual/audio of poison being applied.. or a few variants for the different types?
  • Unique vfx for the various default trap types? The spike trap has a vfx, but the others could use some uniqueness.
  • Alternate effects for some of the throwable grenade-like weapons.. choking powder, holy water, etc....
The shell game that Amethyst Dragon has mentioned brings up the point that rogues aren't all knife-in-the back types, there's plenty of variety for scoundrels, vagabonds, and ne'er-do-wells.
  • Gambling. Shell games, card and dice placeables (card images from Three-dragon-ante?), holdable hands of cards?
  • Rogues steal. a few new shiny goodies for the rogues to steal? How about the old statue from the AD&D DM manual, complete with stealable gem eyes? http://www.otherworld.me.uk/images/gallery/idolpaint1.gif
  • They come in all shapes and sizes... a few new heads for our shadowy friends? Rogue/Bard scoundrel A beautiful human woman with a carnival type mask? (perfect for hiding the identity... also works for the ladies of the Moonstone Mask in neverwinter!) a few shadowed/hooded appearances for our Strider types in the tavern corner
Just spouting a few random ideas that came to mind! ':?'
               
               

               


                     Modifié par usagreco66kg, 10 janvier 2012 - 06:09 .
                     
                  


            

Legacy_henesua

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January 2012 Custom Content Challenge: Rogues stuff
« Reply #37 on: January 10, 2012, 06:37:12 am »


               

usagreco66kg wrote...
A beautiful human woman with a carnival type mask? (perfect for hiding the identity... also works for the ladies of the Moonstone Mask in neverwinter!)


Head aligned VFX masks!
               
               

               
            

Legacy__six

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January 2012 Custom Content Challenge: Rogues stuff
« Reply #38 on: January 10, 2012, 12:17:16 pm »


               
               
               

               


                     Modifié par _six, 10 janvier 2012 - 12:17 .
                     
                  


            

Legacy_jackkel dragon

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January 2012 Custom Content Challenge: Rogues stuff
« Reply #39 on: January 10, 2012, 01:06:31 pm »


               

_six wrote...



'Posted
               
               

               
            

Legacy_Rolo Kipp

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January 2012 Custom Content Challenge: Rogues stuff
« Reply #40 on: January 10, 2012, 03:24:28 pm »


               <feeling a bit...>

@ _six: Wow! Great Gauntlet material =)

@ Rubies: Badly needed overhaul, and a fine touch on the details :-)

@ Henesua: I just call them "drop models". I think it makes things clearer :-P

I don't think I should be enjoying *anti-*theft measures so much, though ;-P

Those are some good ideas, usagreco. Here's one building on your statue idea... I want a little golden statue that summons a dancing girl doing a dual-weapon rave! <you would *raven scowl*> Now, where did I see that before... <you were drunk and don't remember. *i* do. ten snails, old man. *rainbow* snails>
Damn.

<...like a traitor>
               
               

               
            

Legacy_Borden Haelven

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January 2012 Custom Content Challenge: Rogues stuff
« Reply #41 on: January 11, 2012, 12:10:46 am »


               I think I've just noticed a major project... My sliding shelves have lead me to notice the uniform thickness of the walls of the castle interior. You could fit a hidden passage in all of them in fact. I feel a Castle Interior with hidden passages build coming on...
               
               

               
            

Legacy_Izk The Mad

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January 2012 Custom Content Challenge: Rogues stuff
« Reply #42 on: January 12, 2012, 03:00:50 am »


               

_six wrote...


THAT is awesome. I love seeing "real time" style action game stuff in NWN. Now let's see you try to get some henchmen through that gauntlet! *evil laugh*

How about a nice pendulum blade that works the same way?
               
               

               


                     Modifié par Izk The Mad, 12 janvier 2012 - 03:04 .
                     
                  


            

Legacy_Borden Haelven

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January 2012 Custom Content Challenge: Rogues stuff
« Reply #43 on: January 13, 2012, 12:49:56 am »


               Sliding doors are working now. :- www.xfire.com/video/52de01/ 'Posted
               
               

               
            

Legacy_Jenna WSI

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January 2012 Custom Content Challenge: Rogues stuff
« Reply #44 on: January 13, 2012, 01:45:38 am »


               An idea I think a lot of PW's could use... a utility belt clothing item with lockpicking materials, rope, little bags, and mysterious vials?

Both of those animated items are awesome though '<img'>
               
               

               


                     Modifié par Jenna WSI, 13 janvier 2012 - 01:46 .