Well, in addition to a spike wall placeable model I seem to have coded a reasonable solution for timed spike traps (ie, ones that fire off
automatically in sequence, and the player has to time running between
them to avoid damage).
Just a small note, from experience on this point (at least using a fire effect and the base NWN 'spike' trap), low-end computers get a -huge- lag spike when they fire if you're using multiple timed together; like, for instance, a line of spike traps. It probably won't matter, but I remember being told off about this on an old dungeon.
'>
If I get enough time without being jammed in hospital and have the drive to, I'll make a few different placeable traps with animations, with the following being what I'd like to do:
-Bear Trap
-Single Spike Floor Trap
-Multiple Spike Floor Trap
-Steam Wall Trap
-Steam Floor Trap
-Fire Wall Trap
-Fire Floor Trap
-"it_trap" Model Replacement
Modifié par Rubies, 10 janvier 2012 - 03:02 .