Author Topic: January 2012 Custom Content Challenge: Rogues stuff  (Read 2731 times)

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
January 2012 Custom Content Challenge: Rogues stuff
« Reply #135 on: February 21, 2012, 07:18:51 pm »


               <resembling some wild, white-haired mathematician...>

Ok, I'm simply taking too long with the Demo mod, so I'm putting up "v0" of the hak.

It is now live on The NwVault.

And if something is missing, or done wrong and you don't think I'm on it (believe me, I'm all *over* the Demo ;-), please email me to fix it.  If you don't see a really cool screenie you sent me... please send it again :-/ I'm sure I have it... <somewhere...>

<...but counting on his fingers>
               
               

               


                     Modifié par Rolo Kipp, 21 février 2012 - 07:19 .
                     
                  


            

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
January 2012 Custom Content Challenge: Rogues stuff
« Reply #136 on: February 27, 2012, 06:29:16 pm »


                <dragging his burro...>

Uploaded <finally!> the v1 Demo mod and hak for Rogues & Shadowwalkers.

All opinions, suggestions and concerns are welcome.
Please add bug reports to the comments at the vault so I have something to work off of <and so he can't "forget" ;-P >
And remember that what I was given to work with was amazing. So if there's something less than amazing, I probably messed it up :-P

I hope to have the builder's source files up Wed morning.

Enjoy! =)

<...off to work>
               
               

               
            

Legacy_Borden Haelven

  • Hero Member
  • *****
  • Posts: 681
  • Karma: +0/-0
January 2012 Custom Content Challenge: Rogues stuff
« Reply #137 on: February 27, 2012, 09:15:55 pm »


               Well done & thanks. *Doffs cap and passes it round for Rolo*
               
               

               
            

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
January 2012 Custom Content Challenge: Rogues stuff
« Reply #138 on: March 02, 2012, 06:35:31 pm »


               <picks through the cap...>

Ok *pant pant pant* Got the Builder's Source archive V1 up on the vault.

I'm trying something a little different with this, so I'd appreciate feedback.

Enjoy!

<...wondering at the preponderance of empty candy wrappers>
               
               

               
            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
January 2012 Custom Content Challenge: Rogues stuff
« Reply #139 on: October 12, 2012, 07:06:50 pm »


               Sorry if this is not good place where to ask: aren't there any other placeable traps similar to what six_ presented in this CCC? I think I saw few of them, released earlier, yet I can't find them anywhere. Could someone point me into right direction?
               
               

               
            

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
January 2012 Custom Content Challenge: Rogues stuff
« Reply #140 on: October 12, 2012, 10:08:18 pm »


               <going where someone points...>

As Henesua mentioned, there is Firehazurd's Trapporium and Xialya's Wicked Traps.

Also check out the CPP and Project Q ('cuz we all know that Six guy ;-)

<...instead of staring at his finger>
               
               

               


                     Modifié par Rolo Kipp, 13 octobre 2012 - 05:27 .
                     
                  


            

Legacy_DM_Vecna

  • Hero Member
  • *****
  • Posts: 501
  • Karma: +0/-0
January 2012 Custom Content Challenge: Rogues stuff
« Reply #141 on: November 19, 2012, 07:12:45 pm »


               It probably goes without saying but this content is amazing, and a thrill to add to my player world.  

This might only be with me but I am having an issue with the shell game. The shell does not disappear between games which results in a poor illusion or multiple shells on the table. I played wth the script for a little while and it appears that the shell is not returning valid. I dont know if this is a byproduct of the timing or interaction between the placeable table. But perhaps TAD or anyone else could report if this is working for them and or a fix if needed. 

Thanks so much!
               
               

               
            

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
January 2012 Custom Content Challenge: Rogues stuff
« Reply #142 on: November 20, 2012, 03:16:53 am »


               <baiting...>

When I built the demo for Rogues I did test the shell game a bit.
*a pause while he digs the dusty old mod out*
Hmmm... yes. Sometimes. Not every time, though. Probably needs a 0.1 delay in there somewhere or other. Best guess, without diving in to it :-P

<...the switch>