It would look a little better with newer crates surrounding it, like the NWN2 ones converted by thegeorge and included in CEP, but I figured for this we'd want to see it with default resources.
This game uses four new placeables. The main part is the makeshift table (wood on top of a sawhorse and crate) with "coconut" shells (or big walnut shells), then three placeables for placing a small seashell. The game requires blueprints for the three shells, and an NPC to place a conversation on (the old guy running the game in this picture).
And yes, I even remembered to make a portrait for the table placeable.
Total:
4 placeables
1 conversation
3 (or 4) placeable blueprints (Special > Custom 3)
1 portrait set for a placeable
6 scripts
1 NPC
4 texture files
I don't think I'll be making submissions quite this complicated (for something so single-purpose) in the future. It works like I wanted, and will be easy for other builders to import and use, but was a pain to actually get working right. The seashells themselves went through three or four different methods of controlling them (and many in-game tests) before I settled on the final one.
I gotta say...animation can be a pain in the posterior. And I was only doing four states (off, off2on, on, and on2off). I have great respect for those that can animate something like a creature with a full set of animations.
Modifié par The Amethyst Dragon, 31 janvier 2012 - 04:33 .