Author Topic: January 2012 Custom Content Challenge: Rogues stuff  (Read 2582 times)

Legacy__six

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January 2012 Custom Content Challenge: Rogues stuff
« Reply #105 on: January 28, 2012, 10:53:43 pm »


               You can make that "_six and Aaronn" as he's created the (very nice) necessary sound effects for my trap setup. I also have a prefab area that's needed to demonstrate, which should be put into the module.
               
               

               


                     Modifié par _six, 28 janvier 2012 - 10:54 .
                     
                  


            

Legacy_Vibrant Penumbra

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January 2012 Custom Content Challenge: Rogues stuff
« Reply #106 on: January 29, 2012, 04:39:21 pm »


               Then I suppose you ought to make the Duck Duck Duck trap "Pen and Lass" '^_^' She's doing all my sound effects, too.

And here's her part of the bargain '<img'>

'Posted
Corrected to match the icon.

Really, old man. When was the last time you peeled a banana in 6 sections? '<img'>
Just 'cuz I was lazy...':?' 
The starting cylinder had 18 sides, so six came easier than four *sigh*

Better, Sister in Spirit?

*dances into the shadows*
               
               

               
            

Legacy_Vibrant Penumbra

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January 2012 Custom Content Challenge: Rogues stuff
« Reply #107 on: January 29, 2012, 04:46:20 pm »


                @ The Big Z: Threat? ':huh:'

Hah! It's admiration! '<img'> 

I just do most of my business in dark alleys. ':devil:' I don't invite just any body into my home, you know...

Hey! Git yer mind outta the gutter! '<img'>

*thinks* <>

But then, where's the fun? '<img'>

How far away are your scrumptious dark alleys, Z?
               
               

               
            

Legacy_henesua

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January 2012 Custom Content Challenge: Rogues stuff
« Reply #108 on: January 29, 2012, 05:13:27 pm »


               You shady types prefer to dance around the issue, eh?
               
               

               
            

Legacy_Vibrant Penumbra

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January 2012 Custom Content Challenge: Rogues stuff
« Reply #109 on: January 29, 2012, 05:57:07 pm »


                With ribbons! '<img'>

Strong, red ribbons ':devil:' That issue isn't going anywhere...

'Posted
Not anywhere good, anyway. '=]'

Hmmm, think it's ominous enough hint to leave a couple boots (feet still in 'em) in the mud?
               
               

               


                     Modifié par Vibrant Penumbra, 29 janvier 2012 - 05:59 .
                     
                  


            

Legacy_The Amethyst Dragon

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January 2012 Custom Content Challenge: Rogues stuff
« Reply #110 on: January 30, 2012, 12:10:15 am »


               Puttering along on my prefab/script/model submission.  Got my conversation and scripting all plotted out and ready to make in the toolset, got 3 models done (3 different seashell placeables for under the coconut shells on a table), got the main table & coconut shells model built and partially animated (3 of 4 animation states done, I'll finish the last (more complicated) one tonight sometime).

I opted not to go with VFX for this just for simplicity.  I'd rather be able to pre-place placeables that I can control the visibility on than to try to create/apply/remove visual effects.  The idea is to make it easier for other builders to use, not harder. '<img'>

In total I should end up with 1 conversation (with 5 scripts built in) and 4 placeables (new models & textures), plus an NPC to run the game.  I'll include blueprints to make things even easier to get started.

Nothing like putting a project off until just before it's due. Any good procrastinator should be able to cram lots of work into the least amount of time possible just before a deadline. '<img'>

Maybe I'll just take a little break and go watch a heist movie.  The Italian JobGone in 60 Seconds? Ocean's 11? The Thomas Crown Affair? Entrapment?  Yeah, can't go wrong with a Sean Connery flick, and haven't seen that one in a long time... What are you rolling your eyes for?  I've got days until the entry deadline.
':devil:'
               
               

               
            

Legacy_Rubies

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January 2012 Custom Content Challenge: Rogues stuff
« Reply #111 on: January 31, 2012, 09:23:51 am »


               'Posted

I finished the replacement models, 2da edit and scripts for the Spike series of traps. I went for the "neat" pattern of spikes rather than the chaotic Bioware one for the metal ones, but I'll probably put together some more primitive wooden types if I get the chance, too.
               
               

               


                     Modifié par Rubies, 31 janvier 2012 - 09:25 .
                     
                  


            

Legacy_Cestus Dei

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January 2012 Custom Content Challenge: Rogues stuff
« Reply #112 on: January 31, 2012, 03:49:29 pm »


                Until I get me reflections worked out, I be done with the Vault fer now.

'Posted

Thet moon-metal door has all tha proper runes an' enchantments on it. Now it be up ta the old man ta put it all together.

*looks Rolo over with jaundiced eye*

Heh.

Yer outta gold, wizard. Both coin an' ale.
I'll be goin' now.
               
               

               
            

Legacy_The Amethyst Dragon

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January 2012 Custom Content Challenge: Rogues stuff
« Reply #113 on: January 31, 2012, 04:29:14 pm »


               'Posted

It would look a little better with newer crates surrounding it, like the NWN2 ones converted by thegeorge and included in CEP, but I figured for this we'd want to see it with default resources.

This game uses four new placeables.  The main part is the makeshift table (wood on top of a sawhorse and crate) with "coconut" shells (or big walnut shells), then three placeables for placing a small seashell.  The game requires blueprints for the three shells, and an NPC to place a conversation on (the old guy running the game in this picture).

And yes, I even remembered to make a portrait for the table placeable.

Total:
4 placeables
1 conversation
3 (or 4) placeable blueprints (Special > Custom 3)
1 portrait set for a placeable
6 scripts
1 NPC
4 texture files

I don't think I'll be making submissions quite this complicated (for something so single-purpose) in the future.  It works like I wanted, and will be easy for other builders to import and use, but was a pain to actually get working right.  The seashells themselves went through three or four different methods of controlling them (and many in-game tests) before I settled on the final one.

I gotta say...animation can be a pain in the posterior.  And I was only doing four states (off, off2on, on, and on2off).  I have great respect for those that can animate something like a creature with a full set of animations.
               
               

               


                     Modifié par The Amethyst Dragon, 31 janvier 2012 - 04:33 .
                     
                  


            

Legacy_Rolo Kipp

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January 2012 Custom Content Challenge: Rogues stuff
« Reply #114 on: January 31, 2012, 05:00:06 pm »


               <dropping his...>

Oh! Wow! That *table* is the *perfect* touch! The whole idea is neat, but that table is *inspired*!
Really brings out the "shady" in the whole deal.

Um, portraits. Right. <the dwarf left them to you>
*sigh* <your rules>
You are a real <bother. i know *raven grin*>

<...money on the table>
               
               

               
            

Legacy_Rolo Kipp

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January 2012 Custom Content Challenge: Rogues stuff
« Reply #115 on: January 31, 2012, 05:09:22 pm »


               <rubbing his...>

@ Rubies: Now *those* look like they'll hurt! <with all the blood, i think they already have ;->
Heh. Gotta be careful where you *sit*, let alone step, around these ladies.

@ Pen: Looking *quite* ominous. "DUCK!"? Maybe *obvious*, too? What are you planning, bright shade? <he means "are you done yet?">
Well, yes. But you can't be so crude with the ladies, Bother <*you* can't, you mean>
*sigh*

<...behind>
               
               

               
            

Legacy_The Amethyst Dragon

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January 2012 Custom Content Challenge: Rogues stuff
« Reply #116 on: January 31, 2012, 07:07:46 pm »


               

Rolo Kipp wrote...
That *table* is the *perfect* touch! The whole idea is neat, but that table is *inspired*!
Really brings out the "shady" in the whole deal.

Thanks.  It's what I was going for.  Just a thrown together game to scam money out of passers-by.  In the conversation, the NPC is even tries to flatter the marks a bit.

I found it funny when testing that with the old man as the scammer, one of his animations adds atmosphere.  When you're in the conversation talking with him, he's looking right at you.  When you exit out of the game (basically when you say no to playing, or playing again), his head droops like he's depressed at your choice to not play.
               
               

               
            

Legacy_Tyndrel

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January 2012 Custom Content Challenge: Rogues stuff
« Reply #117 on: January 31, 2012, 07:25:39 pm »


               This stuff is stunning even by the CCC's normal high standards.

The posters are done (I hope) and I've learned a huge amount and may even have got them almost right in the end.

social.bioware.com/172318/albums/998391/182038

My head hurts, I think I'll go and put it in a bucket of water for an hour or two.  '<img'>
               
               

               
            

Legacy_The Amethyst Dragon

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January 2012 Custom Content Challenge: Rogues stuff
« Reply #118 on: January 31, 2012, 07:37:17 pm »


               Nice, Tyndrel!
               
               

               
            

Legacy_OldTimeRadio

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January 2012 Custom Content Challenge: Rogues stuff
« Reply #119 on: January 31, 2012, 09:05:31 pm »


               So many great things on display in this thread!  These CCC threads are almost guaranteed to be the showcase for some of the best new models/ideas in all of NWN in a given month.