Author Topic: Request: More head VFX  (Read 865 times)

Legacy_lordofworms

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Request: More head VFX
« Reply #30 on: September 26, 2011, 07:38:48 pm »


               it will be a full package with hak, erf and completed scripts and convos..
so should be pretty plug and play
EXCEPT
that you will have to edit your
OnClientEnter
Rest
Death/Respawn
scripts so that the VFX can be remade during these events
I have a simple include with a simple
ApplyPersistantVFX(object oPC);
so it shouldn't be hard to implement in your own Mod,PW.
               
               

               
            

Legacy_Mavrixio

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Request: More head VFX
« Reply #31 on: October 11, 2011, 01:27:50 am »


               Hey AD, any news on those possible ears VFX? '<img'>

We are getting ready for a hak update and they would make a lot of players happy.
               
               

               


                     Modifié par Mavrixio, 11 octobre 2011 - 12:28 .
                     
                  


            

Legacy_lordofworms

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Request: More head VFX
« Reply #32 on: October 11, 2011, 05:52:37 pm »


               my package is scheduled for a release date middle-end of this month (october)
just FYI for those still interested.
               
               

               
            

Legacy_Master Jax

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Request: More head VFX
« Reply #33 on: October 11, 2011, 06:56:40 pm »


               That would be pretty much everyone, I'm sure.
               
               

               
            

Legacy_Draygoth28

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Request: More head VFX
« Reply #34 on: October 11, 2011, 10:46:31 pm »


               Waiting patiently.
               
               

               
            

Legacy_The Amethyst Dragon

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Request: More head VFX
« Reply #35 on: October 15, 2011, 08:56:54 pm »


               

Mavrixio wrote...

Hey AD, any news on those possible ears VFX? '<img'>

We are getting ready for a hak update and they would make a lot of players happy.

Sorry.  Been very busy offline lately.

These will be on the Vault very soon (after I compress it all and upload it today, and then wait for the entry to be approved).  Should only take a day or so.

'Posted
               
               

               
            

Legacy_Mavrixio

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Request: More head VFX
« Reply #36 on: October 15, 2011, 09:36:19 pm »


               Oh!!, this is amazing!

I will make sure to credit you '<img'>
               
               

               
            

Legacy_The Amethyst Dragon

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Request: More head VFX
« Reply #37 on: October 16, 2011, 10:54:11 pm »


               The files are now available on the Vault.  Have fun with them.
               
               

               
            

Legacy_Mavrixio

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Request: More head VFX
« Reply #38 on: October 16, 2011, 11:19:05 pm »


               We will, It will be perfect for halloween, now hoping to also be able to include worm VFX in the hak update '<img'>
               
               

               
            

Legacy_Mavrixio

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Request: More head VFX
« Reply #39 on: December 29, 2011, 05:31:49 pm »


               Thanks again AD for those, beleive it or not, they are beeing used -a lot- '<img'>
The only problem that im having is that the unicorn horns are crashy when compiled, any idea why? Not compiled they are fine.

And LoW too, i sneaked in your PW to steal your VFX '<img'>
Th eonly problem is with the barbarian helmet, its only the human race that use the correct model:
Human:
'Posted
Other races:
'Posted
               
               

               
            

Legacy_Draygoth28

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Request: More head VFX
« Reply #40 on: January 19, 2012, 10:41:32 am »


               Can this be used for NPC's? If so can someone explain how to make it work.
               
               

               
            

Legacy_The Amethyst Dragon

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Request: More head VFX
« Reply #41 on: January 19, 2012, 04:58:31 pm »


               Yes, aligned visual effects can usually be used for any NPCs that use the same base models as PC races.  You just have to have a way to assign specific VFXs to specific NPCs.

I use my VFX quivers & arrows with orcish archers in my PW (which use half-orc with an orcish head as a model so I can make them look how I want), and they have theirs noted by a couple of variables (the line numbers in visualeffects.2da) on the creature blueprint which are read by my generic on-spawn script and used to add the quiver and arrows.

You can do the same thing with VFX for the head.  You'll want to check in-game to make sure there aren't major clipping issues for such NPCs.  There's no guarantee that a particular model's "head" node is in exactly the right place (especially if such NPCs are not using the standard dynamic PC models).
               
               

               
            

Legacy_Jenna WSI

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Request: More head VFX
« Reply #42 on: January 19, 2012, 09:51:15 pm »


               AD... if you have the time, could you help me a bit? I want to use VFX  and custom animations with PRC, but I'm worried about it conflicting with the custom races. I'm already having issues with a script that applies horns not working for non base classes. Any thoughts?
               
               

               
            

Legacy_Draygoth28

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Request: More head VFX
« Reply #43 on: January 19, 2012, 10:56:34 pm »


               Thanks for the info., I will try this out.
               
               

               
            

Legacy_Draygoth28

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Request: More head VFX
« Reply #44 on: January 20, 2012, 12:10:09 am »


                 Am I wrong in thinking that you are adding lines to the variables of the NPC, and is there any way to get a hold of a generic on-spawn script that will work with this?
               
               

               


                     Modifié par Draygoth28, 20 janvier 2012 - 10:41 .