Author Topic: Request: More head VFX  (Read 997 times)

Legacy_WebShaman

  • Hero Member
  • *****
  • Posts: 1390
  • Karma: +0/-0
Request: More head VFX
« Reply #15 on: August 23, 2011, 01:29:32 pm »


               ^ This is pretty true.  I encountered this as I was first looking into the VFX helms.  Although one does have an "example" widget for helm05, one does not have any others.  I had to script and make one that could do them all, and also apply the effects to other party members (targetable) because the VFX does not save (so if one does it in a builder's mod, for example, it does not save on the .bic for use in another.

I will have to look into it.
               
               

               
            

Legacy_lordofworms

  • Sr. Member
  • ****
  • Posts: 422
  • Karma: +0/-0
Request: More head VFX
« Reply #16 on: August 23, 2011, 01:38:01 pm »


               well your in luck cause I started making new VFX head effects just the other day and should have them in a hak within a few weeks. I can update this thread when they are part of the package (that way if any of you are still interested you can rip em out of the base mod)'
               
               

               
            

Legacy_WebShaman

  • Hero Member
  • *****
  • Posts: 1390
  • Karma: +0/-0
Request: More head VFX
« Reply #17 on: August 23, 2011, 05:15:09 pm »


               Me very, very interested!  One question - can you point me to some tuts/info on converting helms, etc to VFX for NWN, please?
               
               

               
            

Legacy_Master Jax

  • Hero Member
  • *****
  • Posts: 618
  • Karma: +0/-0
Request: More head VFX
« Reply #18 on: August 24, 2011, 06:38:34 am »


               That would be great LoW! I've already sampled your many, MANY VFX in Arbor Falls (a shame it freezes on my PC!) and certainly would orgasm over the chance of having them all neatly packed in a Hak, along with a crafting dialog!
               
               

               
            

Legacy_The Amethyst Dragon

  • Hero Member
  • *****
  • Posts: 2981
  • Karma: +0/-0
Request: More head VFX
« Reply #19 on: August 24, 2011, 06:54:15 am »


               TMI, Master Jax.':blink:'
               
               

               
            

Legacy_Master Jax

  • Hero Member
  • *****
  • Posts: 618
  • Karma: +0/-0
Request: More head VFX
« Reply #20 on: August 25, 2011, 06:16:37 am »


               LOL! Hadn't noticed till you mentioned it! You know how some people say whatever comes to mind? Well, it seems it also happens when posting! '<img'>
               
               

               
            

Legacy_lordofworms

  • Sr. Member
  • ****
  • Posts: 422
  • Karma: +0/-0
Request: More head VFX
« Reply #21 on: August 25, 2011, 08:42:54 pm »


               lol, now I get it too...I thought Amethyst Dragon was stating TMI

which ANY builder/scripter knows as the dreaded "Too many Instructions" and for a moment I feared my VFX convos were doing that....which is odd cause it hasnt happened to anyone I know yet in over a year in a half...
then I reread the part about what he would/will do when I release them...
Too Much Information...lol
               
               

               
            

Legacy_Master Jax

  • Hero Member
  • *****
  • Posts: 618
  • Karma: +0/-0
Request: More head VFX
« Reply #22 on: August 26, 2011, 06:19:35 am »


               Right? It's one of those "I can see what you did there" moments.
               
               

               
            

Legacy_Jenna WSI

  • Hero Member
  • *****
  • Posts: 1837
  • Karma: +0/-0
Request: More head VFX
« Reply #23 on: September 07, 2011, 05:25:27 pm »


               All I recall finding is the aligned head effects, is there more in Worms' module?
               
               

               
            

Legacy_Master Jax

  • Hero Member
  • *****
  • Posts: 618
  • Karma: +0/-0
Request: More head VFX
« Reply #24 on: September 08, 2011, 06:25:57 am »


               There is a plethora of new and different VFX in both the Arbor Falls and World of Aenea Haks! Hell, I even made petitions and pleadsto include both the KRS System and the Dynamic Weapons packs as VFX in a HUMUNGOUS, unified VFX hak, but was ignored... sniff... as always...

There's plenty of cool stuff in the Vault, Jenna, ripe for the pillage!
               
               

               
            

Legacy_Draygoth28

  • Hero Member
  • *****
  • Posts: 574
  • Karma: +0/-0
Request: More head VFX
« Reply #25 on: September 23, 2011, 11:28:16 am »


               Is there an update on this?
               
               

               
            

Legacy_lordofworms

  • Sr. Member
  • ****
  • Posts: 422
  • Karma: +0/-0
Request: More head VFX
« Reply #26 on: September 23, 2011, 02:29:42 pm »


               I am still developing.
I added Ravens(crow) on shoulder based off of AD's parrots
Falcon
Imp (red and black)
more weapon VFX
a few additional open helms
so its still being worked on
               
               

               
            

Legacy_Master Jax

  • Hero Member
  • *****
  • Posts: 618
  • Karma: +0/-0
Request: More head VFX
« Reply #27 on: September 23, 2011, 04:33:01 pm »


               I actually tried to do it by myself, using the VFX included in the haks you mentioned, but there are no dialog or scripts included, so I'm guessing those should be taken out straight out of the Arbor Falls module? Too bad... hope you can include them in your new VFX release!
               
               

               
            

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
Request: More head VFX
« Reply #28 on: September 23, 2011, 05:03:59 pm »


               <raises a finger...>

lordofworms wrote...
I added Ravens(crow) on shoulder based off of AD's parrots
...
so its still being worked on

Be careful! Bother is beginning to push me for a formal introduction...

I think she *really* likes you. Or is just *really* tired of hovering behind my shoulder when I meditate :-P

Hmmm... is there a potential conflict between her affection and her hunger, your being a worm and all? Something to watch. :-)

<...in warning>
               
               

               
            

Legacy_Draygoth28

  • Hero Member
  • *****
  • Posts: 574
  • Karma: +0/-0
Request: More head VFX
« Reply #29 on: September 24, 2011, 05:04:14 pm »


               Good to here LoW, I am really looking forward to it.