Author Topic: Request: More head VFX  (Read 868 times)

Legacy_Mavrixio

  • Full Member
  • ***
  • Posts: 142
  • Karma: +0/-0
Request: More head VFX
« on: August 22, 2011, 02:29:10 am »


               Is anyone interrested to make more of those VFX:
http://nwvault.ign.c....Detail&id=6051

They are extemly powerful: instead of remaking a new version with horns for each head, you only need 6-12 vfx model.
Plus, all VFX stack.
Adding those to our world has added a considerable difference between many characters... more than anything else...

Here's a few ideas:
- Unicorn horn
- Bunny, mouse (..) ears
- Piercing

It would be really nice if someone could continue the awesome work of Ippensheir.
               
               

               
            

Legacy_Builder_Anthony

  • Hero Member
  • *****
  • Posts: 786
  • Karma: +0/-0
Request: More head VFX
« Reply #1 on: August 22, 2011, 02:39:54 am »


               earings or a bone threw the nose would be cool.
               
               

               
            

Legacy_Builder_Anthony

  • Hero Member
  • *****
  • Posts: 786
  • Karma: +0/-0
Request: More head VFX
« Reply #2 on: August 22, 2011, 02:40:31 am »


               earings or a bone threw the nose would be cool......heck maybe just blood on the face or something.
               
               

               
            

Legacy_The Amethyst Dragon

  • Hero Member
  • *****
  • Posts: 2981
  • Karma: +0/-0
Request: More head VFX
« Reply #3 on: August 22, 2011, 03:53:52 am »


               Bunny and mouse ears sound easy enough (though rather silly).  A unicorn horn, even easier (I was just editing a new unicorn model this afternoon...hehe).  

Piercings are another matter, as you'd have to more closely align them with a head model. Unless you're basing it all on a specific head model (which I do for my PW-specific ones), it wouldn't look right on most heads.

I think I'll take a stab at the simpler ones in the next day or two.  I need to update some of the ones I use already anyway.

So...
bunny ears (out the top of the head...like those bunny costume ones)
mouse ears (out the top of the head...like the mickey mouse hats, but grey and furry-looking)
unicorn horn (out of the forehead)
tiefling horns (two short horns, out of the forehead) (edit: going to put these in the custom content challenge for this month)
               
               

               


                     Modifié par The Amethyst Dragon, 22 août 2011 - 03:19 .
                     
                  


            

Legacy_Mavrixio

  • Full Member
  • ***
  • Posts: 142
  • Karma: +0/-0
Request: More head VFX
« Reply #4 on: August 22, 2011, 04:11:52 am »


               

The Amethyst Dragon wrote...
Bunny and mouse ears sound easy enough (though rather silly).  A unicorn horn, even easier (I was just editing a new unicorn model this afternoon...hehe).  

You can't beleive how many people on our server would start jumping on their spot,(like rabbits), it those get available '<img'>
Can I add cat ears ? '<img'>

The Amethyst Dragon wrote...
I think I'll take a stab at the simpler ones in the next day or two.  I need to update some of the ones I use already anyway.

So...
bunny ears (out the top of the head...like those bunny costume ones)
mouse ears (out the top of the head...like the mickey mouse hats, but grey and furry-looking)
unicorn horn (out of the forehead)
tiefling horns (two short horns, out of the forehead)

That would be awesome !
               
               

               


                     Modifié par Mavrixio, 22 août 2011 - 03:12 .
                     
                  


            

Legacy_The Amethyst Dragon

  • Hero Member
  • *****
  • Posts: 2981
  • Karma: +0/-0
Request: More head VFX
« Reply #5 on: August 22, 2011, 04:18:29 am »


               Actually, I"m going to scratch the tiefling horns off the list...just so that I've got something to contribute to this month's Planescape-related Custom Content Challenge.

Cat ears?  Sure, why not?
               
               

               
            

Legacy_Mavrixio

  • Full Member
  • ***
  • Posts: 142
  • Karma: +0/-0
Request: More head VFX
« Reply #6 on: August 22, 2011, 04:19:58 am »


               Nice!
               
               

               
            

Legacy_Mavrixio

  • Full Member
  • ***
  • Posts: 142
  • Karma: +0/-0
Request: More head VFX
« Reply #7 on: August 22, 2011, 04:20:45 am »


               Nice!
               
               

               
            

Legacy_DM_Vecna

  • Hero Member
  • *****
  • Posts: 501
  • Karma: +0/-0
Request: More head VFX
« Reply #8 on: August 22, 2011, 05:09:10 am »


               I would love to see some standards sort of like those used by warhammer 40k. Maybe a bit more generic though for undead, orcs, Dwarves etc.

http://www.shopofmag...s/pi_16191.jpeg

http://www.mmogrindh...-concept-05.jpg
               
               

               
            

Legacy_Builder_Anthony

  • Hero Member
  • *****
  • Posts: 786
  • Karma: +0/-0
Request: More head VFX
« Reply #9 on: August 22, 2011, 05:23:26 am »


               i think bruises and scars would be cool i dont know how you do it but maybe bring a head into max or whatever program and just add it in there.I think it be cool because then a widget could be made and a player could turn on and off the effect.
               
               

               
            

Legacy_Master Jax

  • Hero Member
  • *****
  • Posts: 618
  • Karma: +0/-0
Request: More head VFX
« Reply #10 on: August 22, 2011, 06:11:06 am »


               Thing is, unless you're a builder, it is quite difficult to actually get to use such VFX regularly and as you like, for most are enabled by script. More than new VFX, I would request a functional crafting dialog to actually be able to use them, like the one included in the Character Customizer. I've done lots of things with hacks, overrides, crafting dialogues, etc, but I can't still quite get how to include new ones into the preexisting override made available in the previously mentioned work.
               
               

               
            

Legacy_DM_Vecna

  • Hero Member
  • *****
  • Posts: 501
  • Karma: +0/-0
Request: More head VFX
« Reply #11 on: August 22, 2011, 06:31:17 am »


               LoW Arbor Falls module has a nice dialog for these. He states that they are beta but they looked good.
               
               

               
            

Legacy_WebShaman

  • Hero Member
  • *****
  • Posts: 1390
  • Karma: +0/-0
Request: More head VFX
« Reply #12 on: August 22, 2011, 02:09:39 pm »


               I am working on this, actually.  I have managed to create a widget that will allow one to put them on, and also on other members of the party (ala OHS).

I just need to figure out how to change helms to vfx...so that I can add more helms.

I would also like to add a pipe, glasses, and a beard.  Should be easy enough.
               
               

               
            

Legacy_Jenna WSI

  • Hero Member
  • *****
  • Posts: 1837
  • Karma: +0/-0
Request: More head VFX
« Reply #13 on: August 22, 2011, 10:43:05 pm »


               I used the one LOW has and it works really nice for players. Would like to see more added into his system.

Shaman, if you add a pipe and little specticals for mages... I would love you. I've been craving a holdable pipe for halflings but this comes close!
               
               

               


                     Modifié par Jenna WSI, 22 août 2011 - 09:45 .
                     
                  


            

Legacy_Master Jax

  • Hero Member
  • *****
  • Posts: 618
  • Karma: +0/-0
Request: More head VFX
« Reply #14 on: August 23, 2011, 06:15:52 am »


               What I meant was a unified dialog for a big pack, not really using the one from an existing PW or module. You see, the beauty of Character Customizer Override is that it appears on any module, as long as it doesn't bring it's own VFX scripts or models, because it goes in the override folder. There are many great VFX models out there, like the ones in Arbor Falls and World of Aenea, but the thing is they aren't compatible or unified into a single crafting dialog or system. I don't think we are lacking VFX as much as we lack the ability to use them regularly. You cannot use them as overrides unless a great amount of work goes into it, and certainly that's out of the player's realm, and belongs to the builder's. Perhaps if the CEP finally did something about it... I've tried to do so myself in order to include them into the Character Customizer system, but failed, and the author didn't seem interested in expanding the available VFX.