Back to the main point ~ gentlemen please kindly retire to your corners. <cheers>
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Quote" What do you mean by "need an arcane henchmen" in this case, though? I mean, you could easily solo HotU with a pure fighter or pure rogue if you wanted. Which sort of becomes a general question: what "should" an arcane companion provide? Summons? Buffs? AoE? Single target nukes? A bit of everything?"
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Truly its not that you actually need any henchmen in any OCs. Within 5 minutes of any OC game launch I see the inevitable "how to solo" thread in a forum ~ LOL. It was true of NWN (1 and 2) BG (1 -3) KOTOR and Dragon Age... and many others..
But I think that is the point. "Tactics mods" and game challenge enhancements appeal to a certain type of player. Especially those that seem to be driven by the need to solo on "insane level".
I would not play a tactics mod HoTU solo just because I could. I am not one of those type players. I suspect there are more of "my type" but I have no proof just because I say so...
I would play a tactics mod HoTU game if my "classic D&D party was robust" and contained some banter / interaction that was mature, witty, potentially even "adult" with the proper disclosures.
The fun of community mods and OCs in my opinion lies in the quality of the "immersion as a function of logic of the situation" and the "henchmen/companions either contributing to that immersion or being at paradox to it".... the paradox henchman can be very very interesting if handled correctly.
I refer you to your other project... Aielund. Aielund is so great not "just" because of its level span 1 - 36 ; but because Robert Black, Criosa, The Dragon, The Barbarian shield maiden, the Druidess, the Ranger, the Cleric were so well written and provided any character build the potential "classic party" of the D&D genre...Fighter - Mage - Cleric - Thief.
Complimentary balance and dialogue... NPCs having their own motivations make a great game.
So in HoTU we had a Bard/RDD that "could fill in for mage". Nathy who ineffectively could fill in for "mage or thief". Valen who could fill in for Fighter effectively.
No pure divine caster/ cleric - no pure mage unless the PC antagonist was one.
My suggestion is merely that if re-tooling consider the above.
This was in fact one of the single criticisms of HoTU and frankly the loudest criticisms of SoU.