Author Topic: Community Patch discussion and development thread  (Read 21011 times)

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
Community Patch discussion and development thread
« Reply #90 on: July 03, 2013, 09:09:20 am »


               Im definitely open minded towards very elaborated and generally accepted overrides that might be considered for a standard, this one looks good from screenshots - unless zwerk doesnt mind i can add it full or parts after i try on my own

the prerequisities are not to include any new tiles or other content so its backwards compatible
               
               

               
            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
Community Patch discussion and development thread
« Reply #91 on: July 06, 2013, 12:19:32 am »


               anyone can help and make a new main GUI for my project? A colored one this time I guess '<img'>
               
               

               
            

Legacy_Borden Haelven

  • Hero Member
  • *****
  • Posts: 681
  • Karma: +0/-0
Community Patch discussion and development thread
« Reply #92 on: July 08, 2013, 11:23:42 pm »


               http://nwvault.ign.c....Detail&id=1239
Here's one I made earlier. (7 years earlier)
               
               

               


                     Modifié par Borden Haelven, 08 juillet 2013 - 10:24 .
                     
                  


            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
Community Patch discussion and development thread
« Reply #93 on: July 08, 2013, 11:37:41 pm »


               

Borden Haelven wrote...

http://nwvault.ign.c....Detail&id=1239
Here's one I made earlier. (7 years earlier)

sorry i meant main menu image :innocent:
               
               

               


                     Modifié par ShaDoOoW, 08 juillet 2013 - 10:37 .
                     
                  


            

Legacy_ShadowM

  • Hero Member
  • *****
  • Posts: 1373
  • Karma: +0/-0
Community Patch discussion and development thread
« Reply #94 on: July 09, 2013, 02:50:00 am »


               You got the image? The open one and the one behind the main buttons? I was going to make gui tutorial but just have not got around to it.
               
               

               


                     Modifié par ShadowM, 09 juillet 2013 - 01:50 .
                     
                  


            

Legacy_NWN_baba yaga

  • Hero Member
  • *****
  • Posts: 1944
  • Karma: +0/-0
Community Patch discussion and development thread
« Reply #95 on: July 09, 2013, 03:01:58 am »


               A new GUI would be so appreciated but it´s lots of work. I once used an override and the amount of little files cluttering the override was to much for me!

But go for it:)
               
               

               
            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
Community Patch discussion and development thread
« Reply #96 on: July 09, 2013, 03:30:16 am »


               

ShadowM wrote...

You got the image? The open one and the one behind the main buttons? I was going to make gui tutorial but just have not got around to it.

thats the main problem, i dont

but it shouldnt be that hard for someone who is proficient with graphical studios and tools, the "Community Patch" inscription is clearly in nwn font and the position can be determined from current main menu tga inside patch170.bif (or can send separately)
which font is the v.1.70 below (which needs to be changed to 71) i dont know but it looks like something generic and i bet for you guys would be easy to clone it '<img'>

as for image, i dont care what its gonna be, saw one nice main image on vault but if you can work out something unique that can work too:wub:
               
               

               
            

Legacy_ShadowM

  • Hero Member
  • *****
  • Posts: 1373
  • Karma: +0/-0
Community Patch discussion and development thread
« Reply #97 on: July 09, 2013, 04:35:21 am »


               Well I only going to do the intro page and the main button page. I get back to you when I got something '<img'>
               
               

               
            

Legacy_ShadowM

  • Hero Member
  • *****
  • Posts: 1373
  • Karma: +0/-0
Community Patch discussion and development thread
« Reply #98 on: July 10, 2013, 05:19:55 am »


               Download Link

Here link to the download, put load_legal and load_legal2 into you override and test it out.
               
               

               
            

Legacy_ShadowM

  • Hero Member
  • *****
  • Posts: 1373
  • Karma: +0/-0
Community Patch discussion and development thread
« Reply #99 on: July 14, 2013, 06:45:19 pm »


               Ok next version is up. Put gui_pre_bknd1and gui_pre_bknd2 into override for testing.
LINK
               
               

               
            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
Community Patch discussion and development thread
« Reply #100 on: July 16, 2013, 12:27:05 pm »


               Erhm, trying not to be rude especially when you put effort in it, but this is not what i need. Im sorry if I expressed myself badly, i thought that anyone doing this will base it on current (1.70) GUI - aka the custom image, CP writings on left side in middle and version writings in left down corner (if anyone can make and upload screenshot please post a link I cant). I am not able to make a screenshot, atm out of my PC but if you install this project you will see how its done.

So now to be more precise and specific, what I need is this:
- new image that feels like nwn, the old is good imo but its time to change and colorful would be nice too
- someone who can compose the Community Patch and 1.71 writings in the current style into any image.

The image you used ShadowM looks quite cartoonish and not really reminds me NWN, but thats just my opinion, best would be probably to get some more suitable images and make a poll.

Also see no reason to overwrite the (pre)loading image.

I already PMed this just letting know to others since its obvious i screwed it out and didnt provided enough informations.

ShadowM I offer help with any scripting in exchange to work it out. Lmk if you have something you can take a help with.
               
               

               


                     Modifié par ShaDoOoW, 16 juillet 2013 - 11:29 .
                     
                  


            

Legacy_ShadowM

  • Hero Member
  • *****
  • Posts: 1373
  • Karma: +0/-0
Community Patch discussion and development thread
« Reply #101 on: July 20, 2013, 06:19:59 pm »


               No I do not have you project installed so I did not even knew you had you own gui. I will install it temporarily on one of the laptop just to look at the gui. You also said in the pm that it seem quite easy to do and that you could probably do it yourself, so I took that as you were going to do it. I not over writing the pre loading image I just left that in case you decide to make you own and put it in. You can put in what ever files you choose. I have a busy schedule with my own projects and RL so it probably best if you did get a group of pictures and do a poll and then I put it in. As for looking cartoonish it had images from original D&D artwork so I guess you calling D&D base artwork cartoonish, but everyone has there opinions what they like.
               
               

               
            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
Community Patch discussion and development thread
« Reply #102 on: July 22, 2013, 12:06:34 am »


               Finally get to the nwn again: here is the current project's main GUI.
'Posted


Also looking for a better (not different) textures for bioware default tilesets to be used as a generic replacement within this project.

Colors must be same +- so probably needs only higher resolution or idk. Simply something to fix these issues IMAGE (underdark).
               
               

               


                     Modifié par ShaDoOoW, 21 juillet 2013 - 11:07 .
                     
                  


            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
Community Patch discussion and development thread
« Reply #103 on: August 04, 2013, 07:22:51 am »


               I am now in the process of correcting/revisiting translations and their dialog.TLK, meanwhile I was searching vault for some TLK editor without bugs and with features I need for non-english languages (which I still havent find btw) I came across the unofficial ITAlian 1.69 translation:

http://nwvault.ign.c....Detail&id=1335
http://nwvault.ign.c....Detail&id=1385 - update

anyone knows whats the problem with the first one, or hat the updated one solves specifically?
anyone knows if there are other languages made? already got covered polish, russian, czech, german
               
               

               


                     Modifié par ShaDoOoW, 04 août 2013 - 06:23 .
                     
                  


            

Legacy_Eirinjas

  • Newbie
  • *
  • Posts: 7
  • Karma: +0/-0
Community Patch discussion and development thread
« Reply #104 on: August 06, 2013, 06:16:41 pm »


               

ShaDoOoW wrote...

Eirinjas wrote...

Here's a screenshot of the issue: 
img259.imageshack.us/img259/1081/v325.jpg

The fix that I have, unfortunately, does not have documentation, but I recall it fixing a number of issues with the same interior tileset.  I think it was made by Helvene.

hmm would ask you by pm but seems bioware ignores opinion of many many players and still didnt remove their newer feature so i cant send you anything

where did you get this tile? i mean, which group/special is that? cant find it, thanks


Sorry for the delay in responding; I rarely come on these forums.  Email me and I'll send you the files:  eirinjas@gmail.com