Hi,
yes - have used after your post, and before the bug reports,the actual plugins.
The crash with possess happen on my bear, after i found the option - and as you say , it is here after 1.72beta, my memorys are right that it is not an default option.
(have last played an PC with animal fellow maybe with 1.71 ..)
After the crash we load the last save again (still with the v13 and v14 plugins) and play/fight 5 mins - then after my death and respawn, i try to summon the bear (was disapered after my death ..) and it crashes again (the last bug report) - after this we decide to stay at v12 - here we have no problems at all.
Have now tryed again v13+v14plugins and use fraps to capture any problem/crash on an Video ..
Mmhh .. what should i say - its coming most time other as expected '>
Have loaded the last save (was saved with v12) - and as you see in the video, the possess work now flawless - but on the beginning, i see it works and will verify that it works after an re-summon too - and on re-summon an already here animal fellow, an second apear ... an problem we haved last night on playing with the v14 plugins not one time .... so anything is "wrong" imho ... and it will not always happen ....
btw. is the new feature Animal companion possessing an official rule from more advanced D&D rules then i have no doubts ...
But i found it (even it was funny..) not "right" .....
An mage have an magical bound to his Animal subordinates and if he die, the mage lost energy - this looks right ..
But an druid have not crated/sworn the animal(not in the first time ..) , it was already here an it have going an binding to the druid, but this is not an magical - it comes from the nature an spirit of the druid .. so i think an complex magical control like possessing is not right here ....(but this is only my sight ....)
anyway ... the url to the video:
(i dont know if the diff that i have now an spider, as you see in the vid, and not more an bear make an difference for the bug ...)
(and i can upload an save game if you need..)
Regards