Author Topic: Community Patch discussion and development thread  (Read 20325 times)

Legacy_Zwerkules

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« Reply #75 on: April 21, 2013, 08:35:01 pm »


               What Frith and ShadowM said!
               
               

               
            

Legacy_Pstemarie

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« Reply #76 on: April 21, 2013, 08:49:44 pm »


               Not sure what all the complaining is over documentation. After looking over the link Shadooow provided it seems pretty solid to me. Granted some things could be expanded, but considering Shadooow's willingness to answer questions its all kind of moot.
               
               

               
            

Legacy_Shadooow

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« Reply #77 on: June 06, 2013, 06:36:08 am »


               Hello, was away some time and now im getting late with release. Im still not finished, is there anyone willing to help me complete a documentation for the 1.71 release?

Basically have everything wrote down in single beta releases, what needs to be done is to incorporporate new docs into old docs (or figure out better way to do that-split docs for 1.70 and 1.71 maybe?).

I know, I havent wrote many changes I ve done exactly very clearly, but I will answer you every question.


Any takers?
               
               

               
            

Legacy_Eirinjas

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« Reply #78 on: June 12, 2013, 11:10:30 pm »


               Hey, ShaDoOoW.  Love the patch!  I did notice something you may want to include in the next update.  The original interior tileset had some flaws.  For instance, the fireplace has a messed up texture.  I know someone made a fix for them because I had it in my game in a previous install, but I can't seem to find it online anymore.  Anywho, I figure someone somewhere must know about it.
               
               

               
            

Legacy_Shadooow

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« Reply #79 on: June 13, 2013, 05:38:45 am »


               

Eirinjas wrote...

Hey, ShaDoOoW.  Love the patch!  I did notice something you may want to include in the next update.  The original interior tileset had some flaws.  For instance, the fireplace has a messed up texture.  I know someone made a fix for them because I had it in my game in a previous install, but I can't seem to find it online anymore.  Anywho, I figure someone somewhere must know about it.

could you make a screenshot ? would help me to find the error, best if you would highlight the error somehow
               
               

               
            

Legacy_Grani

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« Reply #80 on: June 13, 2013, 07:08:13 pm »


               Hey ShaDoOoW, I have a question - does the patch's content work in multiplayer only if the module is designed with it in mind? Or does it also work if the client hosting the game has 1.70 installed?

Thanks!
               
               

               


                     Modifié par Grani, 13 juin 2013 - 06:10 .
                     
                  


            

Legacy_Shadooow

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« Reply #81 on: June 13, 2013, 08:25:20 pm »


               

Grani wrote...

Hey ShaDoOoW, I have a question - does the patch's content work in multiplayer only if the module is designed with it in mind? Or does it also work if the client hosting the game has 1.70 installed?

Thanks!

99% of content is server-side, when you are playing singleplayer you "are" also server so this gets applied there, only 1% of the content is truly client side, like graphical corrections in tiles

so situation 1: you host module with CP:
almost all the CP's content gets applied for every player logged in (no matter if he got CP or not) except the client-side stuff like already mentioned graphical fixes or text-table corrections

situation 2: you logging into module without CP:
only a client-side stuff gets applied for your game

About designing the module with CP thats another issue. It was same with last official patch, just installing doesnt mean that everything gets apllied automatically, you have to merge some 2DAs (if your module uses them in haks) otherwise you wont get really everything. Even modules without haks usually dont get all fixes because any modified default script in module (like a spell such as isaac missile storm) takes greater priority than the newer script version from CP. So obviously if there is a modified IGMS script in module that makes only 15 missiles you wont automatically get a fix for metamagic issues or new missile split calculation. To gain these features you would have to either rewrite the script onto new version from CP or delete it, recover CP version and reimplement changes done in old script.

Short answer: if you are not familiar with scripting, haks and 2DAs you dont need to bother with anything else than installing it on your machine.

Maybe if I knew your intent exactly i could help more.
               
               

               


                     Modifié par ShaDoOoW, 13 juin 2013 - 07:26 .
                     
                  


            

Legacy_Grani

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« Reply #82 on: June 13, 2013, 08:40:51 pm »


               

ShaDoOoW wrote...

Grani wrote...

Hey ShaDoOoW, I have a question - does the patch's content work in multiplayer only if the module is designed with it in mind? Or does it also work if the client hosting the game has 1.70 installed?

Thanks!

99% of content is server-side, when you are playing singleplayer you "are" also server so this gets applied there, only 1% of the content is truly client side, like graphical corrections in tiles

so situation 1: you host module with CP:
almost all the CP's content gets applied for every player logged in (no matter if he got CP or not) except the client-side stuff like already mentioned graphical fixes or text-table corrections

situation 2: you logging into module without CP:
only a client-side stuff gets applied for your game

About designing the module with CP thats another issue. It was same with last official patch, just installing doesnt mean that everything gets apllied automatically, you have to merge some 2DAs (if your module uses them in haks) otherwise you wont get really everything. Even modules without haks usually dont get all fixes because any modified default script in module (like a spell such as isaac missile storm) takes greater priority than the newer script version from CP. So obviously if there is a modified IGMS script in module that makes only 15 missiles you wont automatically get a fix for metamagic issues or new missile split calculation. To gain these features you would have to either rewrite the script onto new version from CP or delete it, recover CP version and reimplement changes done in old script.

Short answer: if you are not familiar with scripting, haks and 2DAs you dont need to bother with anything else than installing it on your machine.

Maybe if I knew your intent exactly i could help more.


Thanks for a very detailed answer!
I have actually merged the 2DAs and used them in my module, but I just wanted to know what happens exactly when I play with others.

One more question, though. What if the server is dedicated? Does it matter at all?
               
               

               
            

Legacy_Shadooow

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« Reply #83 on: June 14, 2013, 07:14:57 am »


               no difference
               
               

               
            

Legacy_Grani

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« Reply #84 on: June 14, 2013, 09:52:43 am »


               Thanks '<img'>
               
               

               
            

Legacy_Eirinjas

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« Reply #85 on: June 25, 2013, 01:07:10 am »


               Here's a screenshot of the issue: 
img259.imageshack.us/img259/1081/v325.jpg

The fix that I have, unfortunately, does not have documentation, but I recall it fixing a number of issues with the same interior tileset.  I think it was made by Helvene.
               
               

               
            

Legacy_henesua

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« Reply #86 on: June 26, 2013, 02:58:57 am »


               ShadoOoW, I'm wondering why you haven't put the 1.71 version up on the vault. It would make it easier to direct people to your download. Will you perhaps put it up on the new vault? (the one Rolo got running)

-edit- just read through this thread. it looks like you've not released it officially yet. no problem. You can ignore my question.

*tries to hide*
               
               

               


                     Modifié par henesua, 26 juin 2013 - 02:05 .
                     
                  


            

Legacy_Shadooow

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« Reply #87 on: June 26, 2013, 06:26:00 am »


               

Eirinjas wrote...

Here's a screenshot of the issue: 
img259.imageshack.us/img259/1081/v325.jpg

The fix that I have, unfortunately, does not have documentation, but I recall it fixing a number of issues with the same interior tileset.  I think it was made by Helvene.

hmm would ask you by pm but seems bioware ignores opinion of many many players and still didnt remove their newer feature so i cant send you anything

where did you get this tile? i mean, which group/special is that? cant find it, thanks
               
               

               
            

Legacy_MeChief

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« Reply #88 on: June 28, 2013, 07:56:49 pm »


               Great stuff here!  Appreciate your hard work on this!  Thank you!  Using it on my Vives Darker Days Mod!
               
               

               
            

Legacy_henesua

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« Reply #89 on: July 03, 2013, 05:17:11 am »


               ShaDoOoW, have you considered integrating the facelift patch that Zwerkules put out along with your patch?

It would be pretty cool to set up a new baseline of NWN's appearance with the patch. What I haven't conisdered is whether this would create any compatibility problems. I assume that it wouldn't, but you know more about this than I do at this point.