Grani wrote...
Hey ShaDoOoW, I have a question - does the patch's content work in multiplayer only if the module is designed with it in mind? Or does it also work if the client hosting the game has 1.70 installed?
Thanks!
99% of content is server-side, when you are playing singleplayer you "are" also server so this gets applied there, only 1% of the content is truly client side, like graphical corrections in tiles
so situation 1: you host module with CP:
almost all the CP's content gets applied for every player logged in (no matter if he got CP or not) except the client-side stuff like already mentioned graphical fixes or text-table corrections
situation 2: you logging into module without CP:
only a client-side stuff gets applied for your game
About designing the module with CP thats another issue. It was same with last official patch, just installing doesnt mean that everything gets apllied automatically, you have to merge some 2DAs (if your module uses them in haks) otherwise you wont get really everything. Even modules without haks usually dont get all fixes because any modified default script in module (like a spell such as isaac missile storm) takes greater priority than the newer script version from CP. So obviously if there is a modified IGMS script in module that makes only 15 missiles you wont automatically get a fix for metamagic issues or new missile split calculation. To gain these features you would have to either rewrite the script onto new version from CP or delete it, recover CP version and reimplement changes done in old script.
Short answer: if you are not familiar with scripting, haks and 2DAs you dont need to bother with anything else than installing it on your machine.
Maybe if I knew your intent exactly i could help more.
Modifié par ShaDoOoW, 13 juin 2013 - 07:26 .