Hello Shadoow. I recently bought Diamond from Gog and going through the game again and found your efforts. I've read several pages of all the work you have done. I really appreciate your efforts!
I have two questions/suggestions:
***Have you considered a fix for the Shifter bugs?
***Is there a seperate effort that includes some of the things not deemed v3.0 Patch related by some people? (I am referring to things like some of the 3.5 edition fixes that are not 3.0 and some have voiced concerns of not having them in this Patch.) If there is a seperate effort, could you refer me to the place I could review those and see if it is something I would like to put into my version of NWN?
Thank you.
--------------------------------Here is the copy/paste of Shifter Bugs. I don't do Persistent Worlds, so G5 bug doesn't matter, but the others would be nice to have a fix or toggle for.--------------------------------------
Currently (as of version 1.61 at least), Shifters with a tertiary base class
(i.e., Druid/Shifter/Fighter or Druid/Shifter/Monk) suffer from a nasty bug
which penalizes them 20% of earned experience points. Why? Simple enough, from
game mechanics: since you actually *become* a Minotaur, Wyrmling, Basilisk,
etc., you are no longer Human or Elf or whatever. None of the races you Shift
into lists Druid as its Preferred Class. So you're earning experience points as
a Minotaur, but since Minotaur is your Preferred Class while Shifted you suffer
the 20% multiclassing penalty, no matter what race or class you are naturally.
As always with the 20% XP penalty, if you're careful to keep your base classes
within 1 level of each other it can be avoided.
Pure Druid/Shifters of any race do not suffer from this bug, nor do Shifters
with a tertiary prestige class (i.e., Druid/Shifter/Champion Of Torm or
Druid/Shifter/Assassin).
Currently the only known solution is to cheat: at level up, use debug commands
to grant yourself 20% of the XP toward the next level. For example, if you've
just made 15th level, you'll need 15,000 XP to make it to 16th. And 20% of
15,000 is 3,000. So type this while in-game:
`DebugMode 1
`GiveXP 3000
(the cursor changes to a select cursor - select yourself)
`DebugMode 0
(check your character sheet to see if it worked)
Let's hope they fix this pronto, especially for Shifters on Persistent Worlds
who may not even have access to the debug commands.
(G) Other Bugs
(G.1) The Bonus Attacks Bug
FAQ reader Jamie (jamie13@cox.net) reports a Shifter bug while Hasted:
It would appear that Haste, which should give an extra attack at your highest
Attack Bonus, instead just gives you an additional attack at the low end of your
existing attack sequence.
Unshifted +24/+19/+14/+24
Shifted +24/+19/+14/+9
^---Haste bonus attack
This bug also affects Monk/Shifters using Flurry Of Blows, but for some reason
the standard -2 AB penalty for Flurry Of Blows is not applied:
Unshifted +18/+15/+12/ +9/+6/+18/+18
Shifted +20/+17/+14/+11/+8/+5 /+2
^ ^---Haste bonus attack
|
+-- Flurry Of Blows bonus attack
I think you'll agree, +9 is not nearly as good at +24, and +2 is no substitute
for +18. Let's hope BioWare fixes these bugs soon.
(G.2) Bonus Spell Items Bug
FAQ reader Jeremy Jones reports that items which grant bonus spell slots seem to
lose their settings after each Shift.
(G.3) The DR Attacker Bug
According to the PnP rules, creatures with natural Damage Reduction face no
Damage Reduction penalty when attacking creatures with Damage Reduction equal or
lesser to their own. Since several Shapes have natural Damage Reduction (even
as high as 5/+20 for Epic Manticore and Epic Drider), this rule should apply to
them. Playtesting, however, shows that only a magical weapon is sufficient to
bypass Damage Reduction; natural DR does not.
This makes a difference for all unarmed Damage Reduction Shapes (Gargoyle, Epic
Gargoyle [if the bug gets fixed], Epic Manticore, Spectre, Death Slaad Lord,
Stone Golem, Demonflesh Golem, Iron Golem, and Dragon), since by definition they
do not have a magical weapon, against any opponent with Damage Reduction.
Furthermore, it affects the armed Shapes which have higher DR than their weapon
(Epic Drider is the only one). If and when this bug is fixed, the Epic Drider
(with DR 5/+20) even beats the Dragon against DR 20/+20 opponents!
(G.4) The Epic Pink Soft Bunny Please Kill Me Now Bug
The game resource listed as the Epic Gargoyle's skin, x2_it_egargprop, is
missing from the game. Whatever properties are defined in this skin (very
likely including some form of epic Damage Reduction) are therefore missing from
the Epic Gargoyle.
Effectively this turns your Epic Gargoyle into an Epic Pink Soft Bunny Please
Kill Me Now. Yes, I am copyrighting that name.
(G.5) The Persistent World save bug
In playing on a Persistent World, I've noticed a bug which occurs when the
server pauses a moment to save all active characters. It's good that they do
this, but unfortunately to do so they have to unShift you momentarily, then
Shift you back. When the engine automatically Shifts you back, it fails to
properly merge your item properties.
So, for example, if you have a weapon with +1d6 acid damage you will see it
listed in your character sheet when you shift into Minotaur. But after the
engine saves your character all you have is the standard +1 battleaxe.
ReShifting will fix the problem easily, at least until the next save sequence,
but with a limited number of Shifts available this could be a problem on a
quick-saving world.