I'd have to disagree.
I actually do use the spell with my non-elf/halforc/dwarf casters. In SP, I find it incredibly useful to add permanent light to my favorite armor and free up a ring slot which would hold a ring of cyan/crimson/ect. Plus, I prefer white light to any of the other shades. It's just easier for me to see. Plus, I actually use lv-0 spells for combat, so I prefer permanent lightsources over recasting light over and over again.
As for online, the PW I play on has tweaked the spell to add an extremly long lasting temp property which persists through rests rather than a permanent property. I would vote for that same method with the spell in the CPP, but Shadooow said that was a route he didn't want to take, and it's 100% understandable.
As for it only being used by money horders to generate money, not it's actual purpose.... you can't have it both ways. The spell adds light to a worn object. That is it's actual intended purpose.
What wasn't intended probably was the by product of the OC's where players could if they chose to, buy loads of plain items, sell them back enchanted for money. However, you are ignoring the fact that the sheer amount of GP you can get in the OC's is *not* because of the spell, and it's blatantly obvious when even a barbarian with 0 appraisal, no UMD or casting ability can walk of of NWN chapter 4 with around 1,000,000 GP. That's shitty module design on bioware's part. And it's not required builders follow that design of massively uber loot coupled with unrestricted resting and unlimited GP merchants who sell unlimited copper rings.
Bioware made gold irrelevant in the OCs WELL before they introduced the spell with the first expansion pack
The really troublesome thing about making a statement such as "no player does X" or "the only players who do X are this" because you don't do it or you aren't this or that kind of player is is well, fallacious. Even if you don't do it and the people you regularly play with don't do it, you really can't make such a confident claim about *all* players.
And as Shadooow mentioned earlier in the discussion.... really, if someone wanted infinite GP, DebugMode 1, dm_givegold, DebugMode 0.
And let's be honest, if you're going to insinuate something negative about the character of other players, at least don't double down and make the implication that they're too dumb to use the console command to get infinite gold as well. The player looking for the "easy route" is going to use the console for infinite gold, even the stupid ones. So is it that you don't like the spell because you think of it as easy money? Module design easily takes care of that. Mods with restricted rest solve it, mods with material spell components solve it (and even make it a LOSS to enchant your copper rings given the price of the CF material component), mod which don't have merchants with unlimited gold solve that.... half a thought into module balance will solve it.
And those wanting easy money are not going to waste hours of their time raking in millions of gold 150 to 200 GP at a time selling a couple of lit up copper rings, resting between on average 2 to 6 casts per rest, maybe more if they take the time and effort to use metamagic slots.... and if a player DOES want to waste hours of their time doing that instead of console.... so what? Honestly, so what?
But yeah... please stop making baseless insinuations against players who do use the spell as intended, who aren't "shitty players farming unlimited effortless gold and abusing stuff" by using a few spell slots to get a few extra GP out of the loot they actually yes, put effort into getting. It tends to get rather tiresome sometimes. Speaking as a player, a DM and a builder, especially for the latter two, I have found that what appeals to me does not necessarily appeal to others, and vise versa, and knowing what the rules of the game actually are helps in having fun with the game, not annoying others with the game.