It would be awesome if the Defensive Casting Mode could be made to properly work with henchmen!
Perhaps they should be given a big boost in Concentration, just to make sure that these caster companions can "keep up" in usefulness when compared with the melee fighter/rogue/monk companions.
Currently my cleric/bard companion just get hit for 80% of their health when they try to cast spells in melee AND their spell also fails (concentration fail)... so using the Defensive Casting mode (and risking it's chance to fail the spell) seems to be a good idea - especially if you can buff up the Concentration skill for the caster companions.
I noticed two small issues with Tomi the rogue in chapter two of the original campaign (maybe in all other chapters as well):
1. he seems to be wearing armor that greatly penalizes his Dexterity bonus to AC, as well as other feats/skills that rely on Dexterity and the use of lightest armor.
I think Tomi is in studded leather or hide armor (max dexterity 4), which to me seems very penalizing when Tomi probably has much more dexterity.
If possible, he should be permanently changed to use only Padded Armor or Leather Armor, so that his Dexterity based AC/feats/skills do not suffer from the armor penalties.
2. Tomi mostly relies on sneak attack to do damage, and he has those "two weapon fighting" feats that help characters dual wield.
However, even after all the "conversations" for him to level up/update gear (currently at lvl10), he is still NOT using two weapons!
He has a single dagger (or whatever) in his main hand, and nothing in his off hand... meaning he is losing out on a lot of off-hand sneak attacks, and all those two-weapon-fighting feats are just wasted '>
I do know that changing the original campaign is not the primary goal of the CPP, but i just thought it would be a good idea to mention potential issues whenever i manage to spot them '>