your wrong, there is also Heal Me command and "Stand your ground" command which is what im talking about
Normally associate is doing nothing if you order this, but under certain circumnstances this doesnt work - I am using familiar as a meat shield for a creature currently held in bigby, to gain extra few seconds to recast if the creature releases. However unless i spam this command, my familiar once in a while tries to attack the creature which results in instant death and me losing the meat shield '> .
I know about heal, but i really don't remember that "stand your ground" command '>
Well, in that case within NWN, "stand your ground" could be made so that the AI is prevented from moving at all - but that it will try and attack targets within it's range of spells/attacks (depending on melee or ranged weapons).
Seems to me that, if your comp/hench is just standing still without trying to attack enemies (without moving), he is just loosing out on various defensive stuff (like dodge, flat footed and other things) plus he is not doing any damage.
So the Stand Your Ground could be: AI can not move BUT can try and attack enemies within it's melee/ranged capability.
Or, if you think such a command would be really useful, the Stand Your Ground could make the AI stand completely still without doing anything - seems like a very situational (limited use) mode though :/
Sometimes i would love to put my pet/hench in the doorway (door) that leads into a room, so that it does not move from the door (thus blocking the door) while attacking any enemy that approaches the doorway (while my wizard is casting spells behind the companion/hench.
Edit: i have only 2 luskan save games '>
http://wikisend.com/...d/412716/Luskan Troubles.rar
3 files in there:
Save named 20 is somewhere in chapter 2 BEFORE luskan, if you want to see the entire Luskan from my wizard's point of view.
Save named 21 is somewhere within luskan.
Save named 22 is somewhere a bit later in luskan.
There should be plenty of "rat form" bandits still alive in save 21 and 22 - but if there are none, try reaching Luskan from the save game 20, it should be easy and fast.