Honestly i think that Find Trap (or just regular trap detecting) should reveal the trap to ALL party players and creatures.
Kinda makes sense that, if you found a trap, you would immidiately alert all of your party members to the trap's location... so i think that Find Trap (and regular trap detecting) should show/display everyone in the party where the trap is (reveal it).
I wanted to ask you something about the henchmen/familiar/pet AI in combat.
I am playing a wizard and my brother is playing a cleric, so both of us have henchmen and some additional creatures.
However, both the henchmen and the creatures sometimes go into a fully "passive" mode where they are just not interested in attacking enemes, even when i or they are attacked... i even use a crossbow to attack hostiles but the henchmen/companions do not attack enemies at all.
Manually ordering "Attack Nearest" or "Guard me" on henchmen/pets usually gets them to attack nearby hostile creatures - but not always.
It is almost like the companions/henchment get stuck into a passive (non-violent) Follow command/mode, but i never ordered them to "Follow".
And sometimes, the henchmen/pets go into SUPER aggresive mode where they run 100 meters just to attack an enemy that was not even aware of us.
I also tried changing the "distance it keeps from me" between short/medium/long, as well as other companion options, but it just does not fix the "sometimes 100% passive" problem.
Also, sometimes, my brother's cleric and his henchmen would be fighting normally (melee) and my wizard would be casting spells on enemies - but my henchmen (or pet) would stay right next to me and do nothing... sometimes both henchmen and pet fail to be aggressive and sometimes only 1 is aggressive while the other is passive.
What i wanted to ask you is, could you please make the henchmen/familiar/companion/pet AI pretty much ALWAYS be in a state of "medium" aggression?
Can you completely remove that passive mode/state (or bug?) that they sometimes fall into and refuse to fight?
Either that, or if we can somehow order the companions/henchmen how much aggressive they should be?