I don't understand half of that but it sounds awesome, thank you ShadoOow! '>
I was thinking of making something like a Monk/Druid/Shifter character, that would fight in various Shifter forms/shapes.
Did the CPP ever do any major changes/reworks to how Druid and Shifter forms/shapes work?
Are there any changes or improvements that i should be aware off?
Perhaps changes to which items/weapons/armor/feats/abilities are "transfered/stacking" with the form's/shape's stats/feats/abilities?
Not really, though the change to creature weapons thats coming might be considered as major.
The only changes to shapechanging that are enabled by default are:
- merging of custom non-weapon items in offhand as if it was shield (this is something you wont use in OC but some PWs made a flags that you can equip in offhand)
- spectre shape gets the benefits of incorporeal creatures (50% conceal + passability/ghost effect)
- polymorphing to the spectre shape release character from entagle/grapple effects
The rest of the CPP features is not enabled by default because community wouldnt agreed with them. But as a player you can enable them via CPP Widget tool. This includes:
- allow to merge bracers/gloves into shape (but the item properties goes to the skin, so you wont be able to get damage bonuses for your creature weapons)
- allow to stack ability bonuses from merged items (only ability bonuses stacks, skills werent implemented and other abilities would be imbalanced when stacked)
+ if you use the new_polymorph package from CPP project page then:
- you won't lose spellslots from ability bonuses when shapechanging (that is if you allow abilities to stack, otherwise you might still lose some of them)
- you won't lose any shapechange bonuses when you re-polymorph (often happes in multiplayer when server attempts to save your character, the polymorph is then reinitialized and character loses all the merged properties and additional effects)
Add the ability to use items in polymorph and I think that scripts like this one are not needed. Mainly because of the balance issues. None of the changes in CPP make character any more powerful than it should be, whie the script in link makes them extremely powerful so it can ruin your gameplay experiences.