Thank you for replying '>
Could you (everyone else is also welcome ^^) please help me out with the following two questions, the first one being very long:
I recently formatted my PC so i am reinstalling NWN and both Expansions (not the Diamond edition) - after installation i guess i should apply the 1.69 HotU Critical Rebuild (about 300 megabytes).
I play neverwinter (original and expansion campaigns) with my brother over internet - i make the online game through the Neverwinter Nights game itself (not the separate dedicated nwn host tool) and then he joins it.
Both of us would like to have your latest Community Patch (1.71 final) active in our multiplayer game, along with the following additions:
- Hyper-Gore Re-Revised Edition
- Empower/Maximize boost override for a Community Patch Project
- Vanilla icons override for the Community Patch Project
- (maybe) Henchman Inventory & Battle AI mod v1.08 by Tony K
Since both i and my brother are really bad at all that techical installation and packing/unpacking/merging of files, could you please explain (in simple english ^^):
- How (and in what order) do i (and my brother on his PC) install all of the above mods/patches so that it all works properly with each other?
- Since i am making the multiplayer game that my brother joins, do i (or he) need to do anything additional to make all the mods/patches work properly in multiplayer (original campaigns)?
- Should i use the manual or the "installer" version of the 1.71 CPP from the http://neverwinterva...y-patch-project website? What is the difference between those installer versions?
- I already have the english version of NWN - do i need to separately download and install the 1.71 English Language Files and the Dialog English Text Tables?
My second question would be about the TonyK Henchman Inventory & Battle AI mod v1.08:
I read his list of improvements to the overall AI of enemies and companions/henchmen (text link): http://vnfiles.ign.c...READMEv1.08.txt
I like it's features (especially the ability to tell your henchmen what to do) but i do not know how many of those features are already present in 1.71 CPP.
Could you please also take a look at that text file and tell me how many of those AI features are already present in your latest CPP?
Would it be possible to have missing AI features implemented into the CPP in a future version?
Does the current version of "TonyK Henchmen Inventory & Battle AI mod" work properly with the latest version of your CPP, or are there potential issues/bugs?
Thank you very much for reading all that and helping out '>