I have some bad news regarding the use of items: so far dorna has refused to use any spells stored on equipped items. I even bought her shoes with charges of stoneskin, because the ai seemed to favourite the respective scroll very much.
Thank you, now, could you test that TonyK actually does this? I need to know that because I don't know how to fix that '> .
Also do you think you could do something to get the dangly meshes to swing nicelly again? Currently they just spring into their maximum displacement position when force is applied.
I don't think I can do anything about it. I dont even understand what is it and what it should do.
Edit about cpp description: the second section about the patch content really doesn't address the content all that much. It only addresses the controversies some of the changes have caused. I'd add a few lines first outlining the actual comtent and the cpp's own view on which things are (and will/might) be included before addressing some of the controversies this causes/caused.
With the text right now readers have a hard time making up their mind without reading the whole patch log.
I agree, however my reason why there are no specific changes is that there is too much of them and I can't list them there. Maybe I could list the most important ones in there but which are those?
Anyway I agree with you, but I don't know how to rewrite this section yet... (if you want to help me you are free to rewrite it on your own - just send me a new text via PM I will include it)
That explains it - I was using the Hidden Trap Door Trigger that's included as a placeable under Misc Interior - its an invisible object that you place in the exact position and orientation you want the secret door to appear. I wasn't using the actual trigger - I forgot those were there.
Hmm weird, I moved all placeable secret objects in palette into Secret Object category...
Yes a variable would be nice, especially for the trigger search DC (fixed), but I am not interested to do this myself. I can include custom scripts for this provided:
- will use existing scripts
- will be compatible with already placed doors and triggers
- wont be a complete rewrite (aka will still use functions with same names etc.)
- will be properly commented