Oh, forgot. There is a lot to do with NWNX_Patch and NWNCX_Patch, but that can be developed standalone. At this moment however I do not plan to improve these on my own. I've pretty much done everything I was capable of, and other engine fixes are atm above my abilities. If that changes, the new version of these plugins can be definitely released, but again - as a standalone project.
Okay, got finally free weekend, and even extended one, so I am going to work on the new NWNX_Patch features.
Any ideas and suggestions from the community on new features?
Also, would you like to be able to toggle already existing features on/off? And if so, then how? NWNCX doesnt use ini file afaik, but I think it could be possible to do it via variable on module, so just like module switch. But for me I dont see a reason why would anyone want to disable the ability decrease on items, perhaps the other two features, curse and circle kick, though if you give it chance you find out its not a game breaker. (Nonexistant curse immunity can be fixed manually - Uef spell modification (would gave this spell reason to use), or custom itemproperty or custom spell... Circle kick is not that imbalanced really. Its still less attacks than with kamas.
And got two features I am able to make in my mind.
1) new 2da collumn in baseitems.2da to set whether that base item type is possible to use in polymorph (question is, whether this is suitable content for a plugin called NWNX_Patch?)
2) cursed items will not be unequippable (I never saw a reason why they are and I know there are many cursed item systems that workaround this by putting the item back into slot, but I could make a more direct way for this - or is there some reason why to allow cursed items to be unequipped?)
Need some feedback really.