x0_i0_treasure - the lance which was added in v1.69 was never defined as a baseitem for this include in the functions CTG_GetIsWeapon() and CTG_GetIsMeleeWeapon(). Lances do not behave properly when using the alternate BioWare treasure system (XP1 Loot Containers).
The affected scripts (for compiling the corrected functions) are:
Searching for: x0_i0_treasure
nw_c2_default9.nss(31): #include "x0_i0_treasure"
x0_c2_spwn_cowrd.nss(29): #include "x0_i0_treasure"
x0_c2_spwn_cres.nss(11): #include "x0_i0_treasure"
x0_c2_spwn_def.nss(28): #include "x0_i0_treasure"
x0_c2_spwn_defn.nss(29): #include "x0_i0_treasure"
x0_c2_spwn_lhig.nss(13): #include "x0_i0_treasure"
x0_c2_spwn_llow.nss(13): #include "x0_i0_treasure"
x0_c2_spwn_lmed.nss(13): #include "x0_i0_treasure"
x0_c2_spwn_luni.nss(13): #include "x0_i0_treasure"
x0_c2_spwn_rang.nss(29): #include "x0_i0_treasure"
x0_i0_deckmany.nss(18): #include "x0_i0_treasure"
x0_o2_anyhigh.nss(12): #include "x0_i0_treasure"
x0_o2_anylow.nss(12): #include "x0_i0_treasure"
x0_o2_anymed.nss(12): #include "x0_i0_treasure"
x0_o2_anyuniq.nss(12): #include "x0_i0_treasure"
x0_o2_armhigh.nss(12): #include "x0_i0_treasure"
x0_o2_armlow.nss(12): #include "x0_i0_treasure"
x0_o2_armmed.nss(12): #include "x0_i0_treasure"
x0_o2_armuniq.nss(12): #include "x0_i0_treasure"
x0_o2_bookhigh.nss(12): #include "x0_i0_treasure"
x0_o2_booklow.nss(12): #include "x0_i0_treasure"
x0_o2_bookmed.nss(12): #include "x0_i0_treasure"
x0_o2_bookuniq.nss(12): #include "x0_i0_treasure"
x0_o2_clthhigh.nss(12): #include "x0_i0_treasure"
x0_o2_clthlow.nss(12): #include "x0_i0_treasure"
x0_o2_clthmed.nss(12): #include "x0_i0_treasure"
x0_o2_clthuniq.nss(12): #include "x0_i0_treasure"
x0_o2_goldhigh.nss(12): #include "x0_i0_treasure"
x0_o2_goldlow.nss(12): #include "x0_i0_treasure"
x0_o2_goldmed.nss(12): #include "x0_i0_treasure"
x0_o2_mleehigh.nss(12): #include "x0_i0_treasure"
x0_o2_mleelow.nss(12): #include "x0_i0_treasure"
x0_o2_mleemed.nss(12): #include "x0_i0_treasure"
x0_o2_mleeuniq.nss(12): #include "x0_i0_treasure"
x0_o2_noamhigh.nss(12): #include "x0_i0_treasure"
x0_o2_noamlow.nss(12): #include "x0_i0_treasure"
x0_o2_noammed.nss(12): #include "x0_i0_treasure"
x0_o2_noamuniq.nss(12): #include "x0_i0_treasure"
x0_o2_potnhigh.nss(12): #include "x0_i0_treasure"
x0_o2_potnlow.nss(12): #include "x0_i0_treasure"
x0_o2_potnmed.nss(12): #include "x0_i0_treasure"
x0_o2_potnuniq.nss(12): #include "x0_i0_treasure"
x0_o2_ranghigh.nss(12): #include "x0_i0_treasure"
x0_o2_ranglow.nss(12): #include "x0_i0_treasure"
x0_o2_rangmed.nss(12): #include "x0_i0_treasure"
x0_o2_ranguniq.nss(12): #include "x0_i0_treasure"
x0_o2_weaphigh.nss(12): #include "x0_i0_treasure"
x0_o2_weaplow.nss(12): #include "x0_i0_treasure"
x0_o2_weapmed.nss(12): #include "x0_i0_treasure"
x0_o2_weapuniq.nss(12): #include "x0_i0_treasure"
Found 50 occurrence(s) in 50 file(s)
AND because the x0_i0_deckmany.nss is in that list:
Searching for: x0_i0_deckmany
x0_deck_hatch.nss(7): #include "x0_i0_deckmany"
x0_s3_deckavatar.nss(5): #include "x0_i0_deckmany"
x0_s3_deckmany.nss(14): See the library x0_i0_deckmany for how the individual cards
x0_s3_deckmany.nss(26): #include "x0_i0_deckmany"
Found 4 occurrence(s) in 4 file(s)
Can we fix these too?